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I am an employer.
I pay all my male employees 28.50$ per hour.
I pay all my FEMALE employees 28.5$ an hour.
This way, women pay around 33.0% of their wages as tax.
While male employees pay around 33.00% of their wages as tax.
I agree with StuG life. It's perfectly stupid.
Why does Firesparks type it differently for axis and allies??!?!
If it doesn't make a difference, why take the time to write it differently
SPECIFICALLY as it applies to one and then the other?!?!?
What I'm saying is : Why does he do that???
I never said I disagreed with him because of a typo.
It's not a typo, he does it on purpose. But why?
maybe he copy pasted ? i do rember the spaghetti code has a lot of incostistency (for example some tank have have no deflection damage but the multiplayer is set to 1)
- No. I said "I disagree with you" and, separate topic, WTF why do you put extra 0
for exact same value on the allied side.
- I am an allied fanboi (I said that) in context to counter axis fanboism.
But in fact I just want a balanced game. I play both sides, with a preference for allied.
It's meant to be used on a context similar to "I may be an allied fanboi but in the spirit
of fairplay, I believe this and that should be buffed of the Axis".
Side note : Panthers only had god-awesome armor for 90'/270' of their total armor. Their sides
were paper-thin. COH only models front and rear armor, for a total of 180'/180'. Either add
side armor with correct values, or reduce 'better than tiger frontal armor' on the Panther.
- I don't believe STUG dmg ought to be reduced to 120.
- I believe Panther, Tiger, Heavies (Jackson 90mm) IS-2, Pershing belong in the 200 range.
- Axis crying foul of Axis super tank reduction of rear armor vs Allied heavies keeping their
rear armor - Also a valid point. I like historical values, mostly. Tiger having decent side/
rear armor while Panther having weak rear armor.
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- I'd love a better UI explaining current chance to hit, or how the bonuses change
while standing still, while moving, and so forth. Why not? NSD44 does it. Can't be hard.
Biggest problem is people have generally no idea how game mechanics work unless they've
been on COH2.org for years.
i have 0.5 dollar, u have 0.5000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
who has more ?
Why do you compare vet3 against vet 5? In the case of the JPIV, vet 4 and 5 are extra bonuses.
whish they actually were extra bonuses, they just diluited vet 3 in 5 vet
Camouflage reveal radius from 10 to 20
Veterancy 2 armour and sight bonus removed
Veterancy 2 now increases accuracy by 20%
Veterancy 5 ambush modifiers from +150% to +25%