Handheld AT not outranging med tanks somehow does not prevent them from being effective.
And placing these ATGs create a no-go zones for TDs, which you can exploit to creep with your army.
I might blow your mind on this one, but you don't need to play axis like they actually did in WW2 with unsupported armor rush everywhere.
cause handheld at can fire on the move with no set up time and generally (looking at u m 36) have enough speed to keep up with a reversing TD
at guns (apart for vet 1 6 pounder) lack the mobility to do so |
This argument I consider extremely stupid.
Why can't you spam ATGs as well?
Why axis players insist that once they field Panther, all allied armor should just implode?
Why it is good for allies to use both, dedicated TDs and ATGs, but for axis its "hard"?
Bleed is comparable for both sides and so are costs.
That's kind of the point of TDs, they outrange or outlast(panther) armor they face while reliably dealing damage to it.
You seem to want to have tanks a fighting chance against TDs without having to use ATGs.
Why?
yea if only at guns out ranged td |
well, the p4 has 25 more pen close and 30 more pen far and 20 more armour than the t34 for only 30 more fuel meaning 30 fuel gives a 69% chance to pen and only a 44% chance to be penned so i mean i PERSONALLY would say thats stronger armour...
and i mean, every tank that isnt a light vehicle in the okw lineup has a MINIMUM of 230 armour, and half of which are over 300.
just because there exists tools to combat the strong armour doesnt mean its not an advantage, sure the SU's have a bit too much pen and the jackson has all the tools to survive being squishy without actually being squishy but outside that the german armour has higher pen and armour values almost across the board. outside of actually designed hard counters (who again, ARE over performing slightly) the axis tanks DO have an advantage undeniably..
for how much more fuel does the t 34 85 does get more hp, pen and aoe ? |
This is how i would have seen a reworked OH (not gonna bother trying to mention cost)
-Swap the current status of BP and Tiers. You'll need T1>T2>T3>T4 but BP could be unlocked at any pace.
-T1 remains the same.
-T2 gives access to the current benefits of BP1 (rifle grenade, LMG). It only unlocks PG, pak and 221.
-BP1 unlocks 222, bundle nade/pschrechk, 252 HT with flamer upgrade. Things here could be swap around.
-T3 comes with Ostwind and Stug. It would arrive slightly faster.
-BP2 unlocks PIV (MAYBE it comes with PIV chubby version) and Panzerwerfer on T3. It would arrive slightly later.
-T4 comes with PV and Brumbar and is more of a bonus tech option, just as current UKF.
-BP3 could be the upgrade on the long cannon for PIV, extra pio member on squad, 82HP grens, etc.
this |
so basically, because OST t4 is a premium teir and apparently ur suppose to only rely on tier 3 somehow justifies the units in t4 being UP. Some nice logic ther
IF units in t4 was actually worth ther price, ofc people would be willing to go t4 by this logic tier 1 of soviet is premium so it should have shit units right ? |
Well, UKF counter arty isn't that amazing either, used to be godly, but not so much now, 45 sec duration, shoots every 4 seconds and ONLY if other arty piece is shooting, you hold fire, counter barrage does nothing, unlike ost one, which will just completely barrage the place after first shot.
well not using tithe barrage is better as it can switch targets instantly and work well if they move right after they fire but still it has limited range and block any production |
Mortar pits, sure. Base arty... Noooo pop free global arty counter? As soviet i need recon and bomb strike to do that and its a hell of alot more expensive free ? It cost 30 mun,45 sec duration, has 90 cd and has very limited range |
Now that the simcity doc has been hit by the nerf hammer and the water are calm can we make counter battery an usable ability ?
Make the base howitzer range unlimited and make the mortar emplacement counter barrage a copy of the ost one
(and change the description right now say off-map barrage) |
That's a question of teching though, not of unit performance.
As soviet you always go tier 4, wehrmacht does not need to.
then why ost doesnt go for tier 4 ? MAYBE CAUSE OTHER THAN BRUMBAR THE UNITS ARE BAD ? |
You all may laugh at OP, but he has a valid point. These two units are the only units in the game that don't have another unit as a hard counter, or an offmap hard counter. Everything suggested in this post up till now is a soft counter at best.
Every other unit in the game has. how is at infantry not an hard counter ? the TD litterally can't run or do shit
want to know an unit without hard counter ? the jackson , can run from at inf, can beat medium, can kite heavy, same range as at gun, can't be flanked |