Login

russian armor

no Counter for OKW and Wehrmacht Tank destroyers

22 Mar 2018, 15:58 PM
#41
avatar of Katitof

Posts: 17914 | Subs: 8

PW is great, what it doesn't wipe it also suppresses.


Wasn't suppression removed quite some time ago due to its murder potential?
I'm pretty sure it was.
22 Mar 2018, 16:09 PM
#42
avatar of murky depths

Posts: 607

Still there as of now. Can test when I get home to confirm, but I'm like 95% certain it's there.
22 Mar 2018, 19:15 PM
#43
avatar of Alphrum

Posts: 808

jump backJump back to quoted post22 Mar 2018, 14:05 PMKatitof

You seem to be under some weird Impression that other artz pieces are somehow accurate on long range.

Let me burst that bubble of delusions and inform you that all other arty pieces are equally shit at max range and all mobile arty that can, ALWAYS SHOULD come as close as possible before unloading barrage, Katy being prime example here, where it wont even hit targetted sector if used from max range.


stop putting words in my mouth. Compare katy vs PW at close, mid and long range and tell me which one is best at all ranges. Have u never fired katy at close range and obliterated sqauds in 1 salvo? go play the god damn game instead spending ur life on these forums
22 Mar 2018, 19:25 PM
#44
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post22 Mar 2018, 19:15 PMAlphrum


stop putting words in my mouth. Compare katy vs PW at close, mid and long range and tell me which one is best at all ranges. Have u never fired katy at close range and obliterated sqauds in 1 salvo? go play the god damn game instead spending ur life on these forums

Close: PW no contest.
Mid: comparable, luck decides for both, but PW got slight advantage of alpha strike.
Long: Both are equally bad, PW hardly hits anything, Katy hardly hits anything over massive area and for extended time of short salvos.
22 Mar 2018, 19:45 PM
#45
avatar of Tatatala

Posts: 589

You all may laugh at OP, but he has a valid point. These two units are the only units in the game that don't have another unit as a hard counter, or an offmap hard counter. Everything suggested in this post up till now is a soft counter at best.

Every other unit in the game has.
22 Mar 2018, 19:46 PM
#46
avatar of general_gawain

Posts: 919

jump backJump back to quoted post22 Mar 2018, 19:15 PMAlphrum


stop putting words in my mouth. Compare katy vs PW at close, mid and long range and tell me which one is best at all ranges. Have u never fired katy at close range and obliterated sqauds in 1 salvo? go play the god damn game instead spending ur life on these forums


Katy is better, when you are very close, because it fires directly with low rocket travel time at close distance and its rockets will hit exactly in a very small circle to wipe some stuff. But that is risky because it dies in a matter of seconds to anything. Otherwise PW is way better with the aditional advantage that its shots can't be blocked by obstacles.
22 Mar 2018, 20:28 PM
#47
avatar of thedarkarmadillo

Posts: 5279



Katy is better, when you are very close, because it fires directly with low rocket travel time at close distance and its rockets will hit exactly in a very small circle to wipe some stuff. But that is risky because it dies in a matter of seconds to anything. Otherwise PW is way better with the aditional advantage that its shots can't be blocked by obstacles.

The best is when its a dead ass looking tree. Gumble
22 Mar 2018, 21:11 PM
#48
avatar of Stug life

Posts: 4474

jump backJump back to quoted post22 Mar 2018, 19:25 PMKatitof

Close: PW no contest.
Mid: comparable, luck decides for both, but PW got slight advantage of alpha strike.
Long: Both are equally bad, PW hardly hits anything, Katy hardly hits anything over massive area and for extended time of short salvos.
seems a bit biased as all u saying pw is stricly better at all ranges when kat is used in 1 vs 1 too while pw are very rare
22 Mar 2018, 21:13 PM
#49
avatar of Stug life

Posts: 4474

You all may laugh at OP, but he has a valid point. These two units are the only units in the game that don't have another unit as a hard counter, or an offmap hard counter. Everything suggested in this post up till now is a soft counter at best.

Every other unit in the game has.
how is at infantry not an hard counter ? the TD litterally can't run or do shit
want to know an unit without hard counter ? the jackson , can run from at inf, can beat medium, can kite heavy, same range as at gun, can't be flanked
22 Mar 2018, 21:14 PM
#50
avatar of murky depths

Posts: 607

seems a bit biased as all u saying pw is stricly better at all ranges when kat is used in 1 vs 1 too while pw are very rare


That's a question of teching though, not of unit performance.

As soviet you always go tier 4, wehrmacht does not need to.
22 Mar 2018, 21:15 PM
#51
avatar of Stug life

Posts: 4474



That's a question of teching though, not of unit performance.

As soviet you always go tier 4, wehrmacht does not need to.
then why ost doesnt go for tier 4 ? MAYBE CAUSE OTHER THAN BRUMBAR THE UNITS ARE BAD ?
22 Mar 2018, 21:18 PM
#52
avatar of murky depths

Posts: 607

then why ost doesnt go for tier 4 ? MAYBE CAUSE OTHER THAN BRUMBAR THE UNITS ARE BAD ?


I don't think they're bad, but rather their tier 3 is so good they don't really need to.

How often did soviet players go tier 4 when t-34 was still in tier 3?

In team games, ost goes tier 4 quite regularly because those matches can take much longer. 1v1 I find rarely goes long enough for it.
22 Mar 2018, 21:18 PM
#53
avatar of Katitof

Posts: 17914 | Subs: 8

then why ost doesnt go for tier 4 ? MAYBE CAUSE OTHER THAN BRUMBAR THE UNITS ARE BAD ?

Or maybe its a premium tier with premium cost and units above T4 of literally any other faction with exclusively brits having a rough equivalent in form of hammer/anvil tech side tech....
Sov T4 is not on the same power level as ost T4. Same for USF, OKW is closest thanks to panther alone, but all of OKW tiers are 0,5 more potent then equivalents of other factions.
22 Mar 2018, 21:24 PM
#54
avatar of SweetrollNearTheDoor

Posts: 170 | Subs: 1



I don't think they're bad, but rather their tier 3 is so good they don't really need to.

How often did soviet players go tier 4 when t-34 was still in tier 3?

In team games, ost goes tier 4 quite regularly because those matches can take much longer. 1v1 I find rarely goes long enough for it.


If memory serves back in the day when T34 was in T3 it was really bad, penetration was worse and it didn't have the huge hull mg buffs so anti inf damage relied on lucky shots from the main gun. Best use was for ramming things.

The reason people went t3 was for the T70 mostly which was extremely potent squad wiping machine and the goal was to close out the game quickly before late game axis armor started to pile up. (or rely on call- in meta after t3) Also the T4 didn't require T3 and all the units T4 had were very situational/weak.
22 Mar 2018, 21:25 PM
#55
avatar of general_gawain

Posts: 919

then why ost doesnt go for tier 4 ? MAYBE CAUSE OTHER THAN BRUMBAR THE UNITS ARE BAD ?


Thats not the point. In 1vs1 you don't need T4 to win playing Ost, late game is short there and you are able to win with T3. Investing in T4 means you can build less units.

Look at the big battles 3vs3 and 4vs4, PW is really great in that modes, if you don't shoot at max range of course. Brummbar is very strong too and best in combination with those AT tank beasts to help fend of the infantry AT attacks. Add some AT infantry yourself, a pak and 1-2 MGs and the only hard counters versus Elefant/JT (swarming and flanking with fast cheap tanks or swarming with AT infantry) have a real rocky day. So while there is a hardcounter theoretically it hardly exists when you try to practice it.
22 Mar 2018, 21:30 PM
#56
avatar of murky depths

Posts: 607



If memory serves back in the day when T34 was in T3 it was really bad, penetration was worse and it didn't have the huge hull mg buffs so anti inf damage relied on lucky shots from the main gun. Best use was for ramming things.

The reason people went t3 was for the T70 mostly which was extremely potent squad wiping machine and the goal was to close out the game quickly before late game axis armor started to pile up. (or rely on call- in meta after t3) Also the T4 didn't require T3 and all the units T4 had were very situational/weak.


Yeah, my point was that you don't make tier 4 if you don't _need_ it. Why would you? You're just using resources you could put to bolstering your army. If current ostheer meta is tier 3 is enough, then that's what players will do.

I imagine if OKW had the P4 moved to Mechanized, then a lot of OKW players wouldn't get Schwer either.
22 Mar 2018, 21:36 PM
#57
avatar of SweetrollNearTheDoor

Posts: 170 | Subs: 1



Yeah, my point was that you don't make tier 4 if you don't _need_ it. Why would you? You're just using resources you could put to bolstering your army. If current ostheer meta is tier 3 is enough, then that's what players will do.

I imagine if OKW had the P4 moved to Mechanized, then a lot of OKW players wouldn't get Schwer either.


And my point was questioning the part about T34 being in T3 having much to do with majority of people picking T3 instead of T4.
22 Mar 2018, 21:41 PM
#58
avatar of murky depths

Posts: 607



And my point was questioning the part about T34 being in T3 having much to do with majority of people picking T3 instead of T4.


Ok then pretend I said "before t-34s were useful and moved to tier-4" instead.

I didn't play during that time so I don't know all the specifics but I do recall watching cast games and soviet meta was something like "hold out and then call in 2x t34-85s from commander ability" or lend lease.

Feel free to disregard my specific example, but my main point is what I care about and I believe it's true.
22 Mar 2018, 23:44 PM
#59
avatar of ZombiFrancis

Posts: 2742



If memory serves back in the day when T34 was in T3 it was really bad, penetration was worse and it didn't have the huge hull mg buffs so anti inf damage relied on lucky shots from the main gun. Best use was for ramming things.

The reason people went t3 was for the T70 mostly which was extremely potent squad wiping machine and the goal was to close out the game quickly before late game axis armor started to pile up. (or rely on call- in meta after t3) Also the T4 didn't require T3 and all the units T4 had were very situational/weak.


T3 had all the AI (HT, T70, T34), and T4 had the AT and arti. (SU-85, SU-76, Katyusha)

This made the SU-76 hilariously stupid to get, and the HT and T70 arriving typically too late compared to the usefulness of an actual piece of armor.

But the t70 could also crush for a period at this time, so that was a major advantage.

And as it was already stated, calling in the T34/85 battlegroup was almost always a better choice than going T4 for unturreted AT options.

Hence T4 wasn't really used for except for luxury rocket artillery. Kinda like Ostheer T4 nowadays (still.)

Current tech system and unit selection is way superior.
22 Mar 2018, 23:56 PM
#60
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

jump backJump back to quoted post22 Mar 2018, 15:58 PMKatitof

Wasn't suppression removed quite some time ago due to its murder potential?
I'm pretty sure it was.


PW still suppresses infantry.
1 user is browsing this thread: 1 guest

Livestreams

New Zealand 15

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

919 users are online: 1 member and 918 guests
tik2video
0 post in the last 24h
5 posts in the last week
33 posts in the last month
Registered members: 49132
Welcome our newest member, tik2video
Most online: 2043 users on 29 Oct 2023, 01:04 AM