PW is great, what it doesn't wipe it also suppresses.
Wasn't suppression removed quite some time ago due to its murder potential?
I'm pretty sure it was.
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PW is great, what it doesn't wipe it also suppresses.
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You seem to be under some weird Impression that other artz pieces are somehow accurate on long range.
Let me burst that bubble of delusions and inform you that all other arty pieces are equally shit at max range and all mobile arty that can, ALWAYS SHOULD come as close as possible before unloading barrage, Katy being prime example here, where it wont even hit targetted sector if used from max range.
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stop putting words in my mouth. Compare katy vs PW at close, mid and long range and tell me which one is best at all ranges. Have u never fired katy at close range and obliterated sqauds in 1 salvo? go play the god damn game instead spending ur life on these forums
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stop putting words in my mouth. Compare katy vs PW at close, mid and long range and tell me which one is best at all ranges. Have u never fired katy at close range and obliterated sqauds in 1 salvo? go play the god damn game instead spending ur life on these forums
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Katy is better, when you are very close, because it fires directly with low rocket travel time at close distance and its rockets will hit exactly in a very small circle to wipe some stuff. But that is risky because it dies in a matter of seconds to anything. Otherwise PW is way better with the aditional advantage that its shots can't be blocked by obstacles.
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seems a bit biased as all u saying pw is stricly better at all ranges when kat is used in 1 vs 1 too while pw are very rare
Close: PW no contest.
Mid: comparable, luck decides for both, but PW got slight advantage of alpha strike.
Long: Both are equally bad, PW hardly hits anything, Katy hardly hits anything over massive area and for extended time of short salvos.
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You all may laugh at OP, but he has a valid point. These two units are the only units in the game that don't have another unit as a hard counter, or an offmap hard counter. Everything suggested in this post up till now is a soft counter at best.how is at infantry not an hard counter ? the TD litterally can't run or do shit
Every other unit in the game has.
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seems a bit biased as all u saying pw is stricly better at all ranges when kat is used in 1 vs 1 too while pw are very rare
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then why ost doesnt go for tier 4 ? MAYBE CAUSE OTHER THAN BRUMBAR THE UNITS ARE BAD ?
That's a question of teching though, not of unit performance.
As soviet you always go tier 4, wehrmacht does not need to.
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then why ost doesnt go for tier 4 ? MAYBE CAUSE OTHER THAN BRUMBAR THE UNITS ARE BAD ?
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then why ost doesnt go for tier 4 ? MAYBE CAUSE OTHER THAN BRUMBAR THE UNITS ARE BAD ?
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I don't think they're bad, but rather their tier 3 is so good they don't really need to.
How often did soviet players go tier 4 when t-34 was still in tier 3?
In team games, ost goes tier 4 quite regularly because those matches can take much longer. 1v1 I find rarely goes long enough for it.
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then why ost doesnt go for tier 4 ? MAYBE CAUSE OTHER THAN BRUMBAR THE UNITS ARE BAD ?
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If memory serves back in the day when T34 was in T3 it was really bad, penetration was worse and it didn't have the huge hull mg buffs so anti inf damage relied on lucky shots from the main gun. Best use was for ramming things.
The reason people went t3 was for the T70 mostly which was extremely potent squad wiping machine and the goal was to close out the game quickly before late game axis armor started to pile up. (or rely on call- in meta after t3) Also the T4 didn't require T3 and all the units T4 had were very situational/weak.
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Yeah, my point was that you don't make tier 4 if you don't _need_ it. Why would you? You're just using resources you could put to bolstering your army. If current ostheer meta is tier 3 is enough, then that's what players will do.
I imagine if OKW had the P4 moved to Mechanized, then a lot of OKW players wouldn't get Schwer either.
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And my point was questioning the part about T34 being in T3 having much to do with majority of people picking T3 instead of T4.
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If memory serves back in the day when T34 was in T3 it was really bad, penetration was worse and it didn't have the huge hull mg buffs so anti inf damage relied on lucky shots from the main gun. Best use was for ramming things.
The reason people went t3 was for the T70 mostly which was extremely potent squad wiping machine and the goal was to close out the game quickly before late game axis armor started to pile up. (or rely on call- in meta after t3) Also the T4 didn't require T3 and all the units T4 had were very situational/weak.
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Wasn't suppression removed quite some time ago due to its murder potential?
I'm pretty sure it was.
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