Not wasp, regular UC.
no it does not cost fuel |
The t-70 is one of the best soviet unit in game. Its perfect combination of speed, small size, 3 hit kill hp, high rate of fire, decent AOE, cap ability and sight ability make it one of the most troublesome unit to fight as the axis. I would rate it even above the t34.
The t-70 has been the bane of any axis player since forever, the legendary destroyer of grenadiers. The last changes to the t-70 has only traded in DPS for extra durability. This is an impressive mental gymnastic to paint the fucking T-70 as the underdog against the valentine.
I'm not putting them together that's the point they have different role and cost different amount, so they are different i was showing someone that they can't say whatever they want and transforming it in facts |
Back then, riflesmoke costed 25 fuel, nothing really T0 out of the box when the game start.
OKW has garrison counter with the ISG at the moment. And putting flamnade behind a paywall isn't equal to remove it from the game, UKF also has to pay extra fuel to get their garrison counter.
We could also argument that OKW is the strongest starting faction: you can clean, occupy and hold any house you want with your starting SP except vs UKF. Not to mention if OKW isn't that great in garrison cleaning that early the faction is king of the open field and capping with the fast capping kubel and volks being able to build their own cover.
I don't understand your focus on what I said on the Stuka, do you disagree with Stuka being best Garrison counter? Doesn't stuka wipe majority of wooden buildings in one barrage? Doesn't Stuka ensure you to hit the area you selected? How many stuka Barrage does it takes to take down the strongest garrison building vs other rocket arty?
Now it cost fuel, better have to. Let's just me remember you one more time the argument I had and you can't deny: OKW T2 has a garrison cleaner tool in it. The same way USF has a garrison cleaner tool in its T2 which I will never deny.
Next, I don't really give a damn to provide you a replay on a faction I don't like to play, I'm not telling you how to play your faction, I'm telling you there is a garrison cleaning tool in your T2. You tell me it is not viable to use it in 1vs1, very well I understand that, then go T1 when there are many garrisons on the map and use T2 first on open map, or ban heavy garrisoned map from your selection. It is not like COH2 is a game about strategy and adaptation, if Luch rush doesn't work on urban map then adapt, I think OKW T1 is still good after the patch to be used in such maps.
Now I'm looking back into the topic to find your point against putting flamnade behind a paywall. find it, not really convinced but I think I'll stop here.
wasp cost fuel now ? |
Oh boy ... investing 120 fuel+ till you can clear garrisions
it's ur choice, do u want eraly light vehicle and light at but expensive and wipy garrison clear or do u want cheap indirect and anti garrison with mobile suppression platform but later light vehicle or none ? as along as they give a decent granade all its ok (but i do belive that even if they copy paste mill bombs people are gonna say" no way why do okw have THE BEST granade of all faction that are like nukes and they get it FREE !!!!1111!!!11") |
There is one major problem with flame nades and OKW teching.
You need these nades if you go mechanized.
If you go battlegroup, you'll struggle against light vehicles as AAHT while amazing vs infantry, is not any good vs vehicles and going mechanized means you won't have ISGs to counter garrisons.
Once again, OKW teching itself is a problem. it's not like people have not made over 100 trhead of alternative rework but i guess buffing the jackson took priority |
You include side upgrades or what?
Because side upgrades are not teching.
And your calculation seems off by a long shot.
they were acurate cause u need to add 15 fu x 3 for each truck and then the side upgrades too and i said full tech
for normal tech the other faction are still faster (as they reduced the starting fuel) |
Well neither of those are vehicles so the whole “skipping tech” situation doesn’t really apply to them. You can’t crutch off guards (or arty I guess but that’s implied) when you’re low on fuel in the way it’s possible to crutch off a puma or even the now-extinct M10 spam when you’re low on fuel.
then where do u put the puma ? it's not like there is a middle tier between 2 and 3 |
Because getting a truck delays your tech, right?
compared to otehr faction they do, if my claculation still stands okw should have the most expesive full tech tree followed by brits and usf |
call me back when soviets can place a med truck and reinforce in cheesy locations around the map protected from shot blockers
on one trhead "u need to put all your truck in your base" on another "u need to put ur truck as forword as possible" and this why u can't balnce the game |
flak HT is also quite good at flushing out buildings now along with the LIEG.
imo add it as an upgrade OR bring the old grenade back. Having a cover system is pretty silly when volks can just negate it by throwing inc nades everywhere. Any other grenade you can micro and dodge but vs flame nades your only option is to stand in the open.
yes molotovs, the flame grenade that has an upgrade... like u get free trucks right ? |