but didn't they change the damage in hold (true) ? Now it should deal damage to all model inside right ?
They did it is still average the DPS is 0.15 the normal...
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but didn't they change the damage in hold (true) ? Now it should deal damage to all model inside right ?
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B-but swordfisch what about molotovs!
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flak HT is also quite good at flushing out buildings now along with the LIEG.like u get free trucks right ?
imo add it as an upgrade OR bring the old grenade back. Having a cover system is pretty silly when volks can just negate it by throwing inc nades everywhere. Any other grenade you can micro and dodge but vs flame nades your only option is to stand in the open.
yes molotovs, the flame grenade that has an upgrade...
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like u get free trucks right ?
Posts: 587
Or just give the flamenade to Sturms. It wouldn’t be overly strong as a combat tool to sturms aside from garrison clearing since cover doesn’t matter at the range where they can fight anyway so it’d be an ok fix without heaping even more onto sturms (people seem to complain they have to juggle too many roles and having flamers means no sweepers and no schrecks).
What matters in 1vs1 is the wiping potential of your army and capping territory: Armor doesn't cap points.
You have racketen and Puma to counter medium armor as well.
Know with what you say, you completely make me believe flamnade have to go away, so OKW meta can evolve to something else than spam volks>fast pz4. with a variant including a HT or Luch if things go very well and you have extra fuel.
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like u get free trucks right ?
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That could work, but I prefer flamethrower since that seems to work on engi/pio's. Why try to re-invent the wheel?
Things like this make me wonder how your 1vs1 experience is (especially as okw).
LV's, more than medium tanks rule the scene, delaying either to get arty to flush out garrisons is retarded.
While you struggle vs every garrison and hold on to dear life getting that stuka out, I am getting out a LV which will rape your army.
It's why every half decent faction has acces to garrison counters from early one (flames, mortar) while brits struggle to do anything (and are seriously weak atm since their crutches are gone).
At this point I am seriously wondering you're just against okw getting garrison clearing for the simple fact it's okw.
Else I expect your thread on why USF should lose the mortar today (afterall, they can rush pack howi for cheaper than okw can rush stuka).
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on one trhead "u need to put all your truck in your base" on another "u need to put ur truck as forword as possible" and this why u can't balnce the game
call me back when soviets can place a med truck and reinforce in cheesy locations around the map protected from shot blockers
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compared to otehr faction they do, if my claculation still stands okw should have the most expesive full tech tree followed by brits and usf
Because getting a truck delays your tech, right?
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compared to otehr faction they do, if my claculation still stands okw should have the most expesive full tech tree followed by brits and usf
Posts: 587
Then build T1. Or read all posts and stop only cherry picking quotes out of context.
Do people not remember when OKW had model 24 frags on volks? And the faction couldn't clear garrisons for shit? Why? Because squads would just hop out of the garrison and then get back in.
So say you change it back to model 24 frags and this happens again, thats ok though because you can just clear it with the LeIG. Yes that's a wonderful way of again making OKW t2 completly unviable on a garrison map because none of the T2 units can clear worth a damn.
Then people will start bitching about LeIG spam again because it'll be the only viable way to clear garrisons.
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Take your own advice and read all posts.
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they were acurate cause u need to add 15 fu x 3 for each truck and then the side upgrades too and i said full tech
You include side upgrades or what?
Because side upgrades are not teching.
And your calculation seems off by a long shot.
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Which is not true.
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Which I rebutted in the post you claim was nitpicking.
Are you trolling or just enjoy digging your own hole?
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While you struggle vs every garrison and hold on to dear life getting that stuka out, I am getting out a LV which will rape your army.
It's why every half decent faction has acces to garrison counters from early one (flames, mortar) while brits struggle to do anything (and are seriously weak atm since their crutches are gone).
At this point I am seriously wondering you're just against okw getting garrison clearing for the simple fact it's okw.
Else I expect your thread on why USF should lose the mortar today (afterall, they can rush pack howi for cheaper than okw can rush stuka).
Posts: 17914 | Subs: 8
Posts: 4474
There is one major problem with flame nades and OKW teching.it's not like people have not made over 100 trhead of alternative rework but i guess buffing the jackson took priority
You need these nades if you go mechanized.
If you go battlegroup, you'll struggle against light vehicles as AAHT while amazing vs infantry, is not any good vs vehicles and going mechanized means you won't have ISGs to counter garrisons.
Once again, OKW teching itself is a problem.
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Posts: 17914 | Subs: 8
it's not like people have not made over 100 trhead of alternative rework but i guess buffing the jackson took priority
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