And all Ostheer faction is design to fight 6men squad. Better mainline infantry, better upgrade, better armor, better pen, better damage etc...
Hey should we say the statistic difference between the Zis and Pak is a free buff for Ostheer? It doesn't make sense.
Soviet is the only faction that doesn't get free stuff. end of the story.
ok lets get this clear, if it's allied it's by desing if is axis is free ? whats the argument aganist granade in tech cost if i say " it's counted and balanced in the desing making them weaker and having limitations"?
every faction has pro and cons |
If cost is calculated exactly then Panzer IV should not destroy the T34/76 so easily. Panzer IV sometimes destroys T34/85 easily which costs more. Without a commander Soviets only have a T-34/76.
I did not bring up the point of randomness. However, I think this is just a pc game not real life. To be fair, the game should always be 100% exact. If two units of same faction face each other directly, the stronger unit should always win with exact damage on every occasion. Has nobody ever lost a game because of bad luck with randomness? Of course good players come on top most times, but still they lose a few games which they should not have lost.
litteraly the p4 vs t 34 76 has the same outcome but inversed for the t 34/85 vs p4 |
No, not by the same argument. "The 6-men bonus" for the soviets is a lot more like saying "higher armour value" is a bonus for axis. These "bonuses" are directly accounted for with very visible trade-offs. Axis tanks generally cost more; so do the 6-man squads except conscripts, who have a 20% larger target size than grenadiers, have no weapon upgrade, and need 35 fuel invested on JUST THEM alone (BP1 is 40 fuel) to get snare/mollys.
Now IMO getting the rifle-nade and LMG42 with Bp1 is not comparable to free Officers, 25lbers, and the OKW truck bonuses (only 1 of which is free anymore). But the divide is always larger between WFA and EFA than Axis and Allies. Despite the tendency of people to argue along those lines.
ALL WEAPON TEAM ARE 4 soviet get 6 |
None of that is free. 6 man squads are the faction flavor, not a tech bonus. Merge is great and all but it's counteract Ed by absolutely no way to heal in field outside a single doctrine and their tech prices line up more or less when the side grades are added. They are not getting free squads or artillery or recon or AA doom emplacement or field reinforcement or their snares/nades/weapon upgrades just for teching up and they are the only faction to do so.
At any rate it wasn't a complaint oflr criticism it was a joke cause "communism is for people who want free shit"
by the same argument the fact that ost has side grade inside tech cost is the faction flavor, or that usf gets squad when they tech up, etc
btw communism is for people who wants equal opportunity not free shit, that is capitalism for people who are born in milionare+ family |
Everyone except the Soviet. In society Russia you pay for everything while capitalist pigs get things for just being them
6 men,on field reinforce (cons) and cheaper tech |
rifle grenade range: 30-20 meters
US hand grenade range: 20-5 meters.
Rifleman getting within 20 meters of a grenadier it's not just strategy, it's their goal.
Conversely Staying outside of 20 meter is the grenadier's main tactic. Combat naturally get more deadly at close range so any player will pay more attention to unit that are closer to the enemy.
and fighting grenadier at long range is not optimum, but if it was that easy to get within 20 meters the wehr wouldn't even be a viable faction. Any wehr player will actively avoid letting within 20 meters.
it's both their goal, what are u on about ? obviously they want to keep the rifle far away as they have better dps |
The main difference is that rifle nades are free, that is why you will see more squads wiped by them. Otherwise it would be the same. Grenades and rifle nades should be a tactical tool to dislogde squads from cover/garrisons and win engagements, not a game winner squad wiper. I think one of the ways this could be achieved would be increasing the aoe and reducing the damage.
evry 2 treahd the same argument, MOD can we make a basic to posting guide ? like all faction get soemthing and lose somthing and nothing is free ?
u think it's free ? then why BF are there ? why can't u put sherck on anyone ? it's not free it's in the tech cost unlike ally they get a bit cheaper but mandatory package that comes later than normal ones and gives no freedom, like IT WAS ONT THE FUCKING VCOH where nobody said it was free
other factions get other percks (25 pounder,free squads,etc) |
Nothing will ever beat that one December where the LEIG got suppression and the KT could hit the field in 9 minutes did u forget the machine gun stuart and sherman, and it was on the same patch that thye added the OP usf mortar cheaper but better than the ost and su combined
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Brens are not worth it full stop, either is 5man or nades. You're simply investing too much MP and fuel into now nerfed upgrades while your opponent rushes a medium tank. Brits already suck so you don't want to delay your tech even more.
If you want extra AI call in some commandos or build an extra vickers. Then rush out your tanks and try to claw back the game. (just don't fall into the comet trap) bren are still good lmg but they were never meant to be THE ai counter as u already said mg and other units do that, the lmg are there to bolster their dps aganist other mainline inf |
I doubt that's enough, considering the massive difference in killing power, but it's a step.
The concern with Valentine + sexton is valid, but the good new is that royal artillery is the only doctrine to even use them.
This mean they can be designed to work in tandem without worrying about affecting other doctrine. The Valentine tank is a poor unit despite its scouting ability and would need to be revise.
Right now the valentine IR vision is significantly more powerful than the IR halftrack, but the british themselves lack good artillery to actually use it.
the valentine IR should be nerfed (less range, less coverage) in exchange for making the valetine tank a passable tank. lock it behind the armor command if need be. This would lower the amount of synergy between sexton and IR.
180 would make a start towoards a good unit, and u know that brits with really good art are op so lets try giving them OK art and see |