Well then, upload a replay with these tests.
funny thing i did it too, posted the replay even with yellow cover at max range gren lost, u could look trought my post history to see them
not saying they need nerf is just that im still bugged out about that, it just doesn't make sense |
If i don't mistake, Okw pays slightly less fuel to purchase the first P4 (if go T2 and T4 no AAHT) than USF for first Sherman (T3 and T4 and side-tech no Stuart).
what do u mean for side tech ? |
Again, this formula is garbage. Where's my 100 man squad that will NEVER be wiped via explosives and ballistics. Veterancy is a very large aspect of this game, the squads that can keep it better have an advantage over ones that cannot.
You didn't actually disprove anything I said. You just reworded your own words that still say "squad reinforcement is determined by price and squad size".
oh i see u are refering to post balance mortar patch rear echelon squads
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That is simply incorrect. Each faction can have each own unique features and the game can be balanced.Star craft is prime example of that.
The problems started when units from faction A become clones of units of faction B without taking into account the unique design of each faction.
On the other hand this is simple matter of decision. It's all about weather we want an AOE type of game or not. If they answer is yes lets get patch where all faction become similar and lets start re-balancing. Else lets decide what each faction strong and weak should be and lets stop cloning units across factions.
well this does eems unique with the middle tier what is similar to okw?
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seems great changes for now |
So much wrong in this post its not even funny...
1) Flame nade is much faster, if you think 2 seconds are equal to 4-6 seconds, you really need some grip on reality.
2) Volks cost 10 more and utterly stomp cons, they do not have "similar" dps, they have superior DPS, the same DPS as grens, they had similar DPS before they got buffed, worse vet is irrelevant, cons scale better to make up for lack of stock weapon upgrade all other stock mainline inf has and they still fall short.
3) Volks do get all their abilities and weapon upgrades for absolutely free, with a whooping total of zero fuel investment that doesn't contribute to tech, volks abilities and weapon are locked behind time gate, cons abilities are locked behind hefty investment.
flame nade and Molotov have same total time to deal damage
they have more dps x weapon cause they are 5 vs 6 and so the dps evens out a bit they don't fall short and have more hp
they are not free cause they are forced cost they have to get the trucks to tier up, its like battle phases, they are simply non optional upgrades, would u prefer that truck are free and u got optional upgrades to make ? for like a 2 min stg ? |
heavy tanks in team games lol
they are not worth it just spam nomal tanks or tank desroyer only isu,ele,jagt are usefull heavy tanks and maybe the pershing as u can use it as a more powerfull jackson but u could just build 2 jackson instead so your choice
just spam art with a mix of generalist/atgun infantry/TD |
Side note, why is their "tax" unlocked abilities better than cons specifically bought abilities? Not arguing WHY they have a file nade, but why is it so much better than the molitov? Why does it have longer range and throw faster on a squad that can also get a weapon upgrade AND have it just given to them? That's the kind of blatant overstepping that makes volks so good. All the benifits of stuff with none of the balancing drawbacks.
molotov and flame nade have the same time to explode, volks cost more than cons they have 1 less man similar dps and worse vet, if they did not have some sort of upgrade why should they cost more ? |
Only Cons have sandbag native, but they don't have stock upgrades, everything else had to be paid to unlock. We're talking about cumulative tools that make them super strong for a cheap price. Now I know they need that vs Soviet Penal start, we can't really nerf volks and not touching penal or nerfing penal and not touching volks.
stg volks are better out of stock as they cost more duh, but u will get surprised to learn that at max vet even with stg it's a 50/50 vs vet 3 cons volks vet is that bad, btw okw pays for upgrades too, its called truck, and i already did the calculation some time ago of who pay most with tier with or with optional, okw pays more than everyone for all tier and tie with UKF if we count the optional upgrades, so okw does pay for the upgrades, but they pay taxes on it instead of buying upfront
volks should have gotten the mp 40 upgrade and got a boost to vet to compensate for stg |
My suggestion for VG would be:
1) Replace Flame-grenade with normal grenade. The flame grenade could be moved to SP (if they become cheaper (2MP+2MP44) or available with a non doctrinal MP40 upgrade, so that they can fight garrison easier. (Further anti-garrion option could be a direct fire option Leig with sorter range, and a WP shell for puma or a redesigned walking stuka)
Reason: Mainline infantry should not have easy access to anti-cover/anti-garrison tools.
even easier, for SP are only a problem cause they are free unit first, just let the starting SP have mp 40 and let them upgrade for 15/30 munitions 120 second upgrade to mp 44 and don't touch the unit when bought |