there is a reason why rifleman are considered the most op main line inf and should be nerfed to buff other usf units,a more fair comparison is IS vs green and we can see that is wins at long to medium range but lose at long range and if they are on the move
btw green win at max range thanks to their 0.9 received accuracy but like ostruppen they win only at 30+ range
again trenches are from the doc, at least look at the commander
mg 42 and maxim are comparable the maxim trade supression for fater set up and more mens, the pak cost more than the usf one and is comparable to the brit one *gough they copied the stats gough* but have different vet ability
soviet mortar is my bread and butter i love the unit it has more precise barrage(less scatter smaller circle) but as lower rate of fire, but it can self spot thanks to the cheap flare leaving aside the 6 man
ziz has 10 less pen and 1 second slower reload but again it has barrage from vet 0 and has 6 mans |
Your first test is the same as mine ost victory
My second test ended with 6 to 4 with ostruppen victory
Max range same cover = ost usually win
Medium cons win
Close range cons win...
Assessment:
Similar combat ability on the defense in exchange for a much cheaper infantry unit... a weapon upgrade and superior utility for the ostruppen (trenches and bunkers + free pzfaust with tech)
Conclusion: buff cons in some way at least... they perform worse than any core combatant infantry nondoc and are worse at the combatant and meatshield role to ostruppen...
just cause cons lose at max range vs ostruppen while they are in cover, it does not mean they are bad, cause they stomp ostruppen any other way, ostppen are designed to fight in cover out of it they are nothing way worse than IS buff while in cover (the trenches are from doc, the panzer faust is from tech as it comes with bp1, and again ostruppen are doc units)
its like saying that ober lose to rifle man at close range so they need buff |
like u did i tested the ostpuppen vs cons, if they rush at green cover cons lose (as they should) at yellow cover they win 2 time and lost 3, both at max range in same cover it was up to the last man, at medium range cons won in saem cover 70% of the time and if they rushed 50% while at close cons only lost 1 time
its normal to lose if u rush a unit in green cover, especially if the unit is made to fight in cover, as it has 0.25 moving accuracy, osttuppen only win if they have cover and range advantage, if u want cons to win every engagement with ostrppen then they should cost 120 mp not 200 (so at least 2 ostruppen squad can match cons) |
Those numbers... is that with or without the 50% acc boost from cover? Also cons afaik have 1.06 RA... the loss of coh2 stats hu was a big hit to my data collection to the point that i resorted to cheatmods for testing purposes
The test was done like this... fired a mortar and put 2 ost models in yellow cover then rushed cons to medium range at another crater... cons lost consistently...
no without cover they have worse dps at all range and if they are moving they like 0,3 dps at all range
cons have 1.06 while osturppen have 1.25, if u want stats just look for the cruzz google doc |
Ostruppen attacking vs cons have already been tested on cheatmods... that is no assumption however i have not tested IS vs Pgren...
I shall test pgrens vs IS for the purpose of fair testing
Why did we cite snares and trenches awhile ago in ostruppen vs cons? Were comparing the toolsets of the two infantry units not the just dps and RA in a vacuum... you are cherrypicking data here...
the edge of ostuppen have on cons at long range is like 0,3 more dps but if cons stay at long range the fight is pretty even as they have less RA unlike the PG vs IS wich is around 1 |
Pgrens get insane close range dps a nukenade really good RA... theyre dedicated cqc infantry... IS need to sidetech for nades have weaker nades overall and needs to get a 35 fuel upgrade to stand a chance against pgrens...
But most importanty pgrens can rush IS and win without taking too many losses... cons lose on the attack vs ostruppen...
let guess this assuption are pulled out from ur ass too right ? if pg lose a man then IS can win, while ostruppen have 1.25 recived accuracy and at 10 range cover doesn't work so they lose if cons are 5 men or more
btw why are pointing out grandes ? we are comparing dps and when they come out like u said, u are just trying to deviate the argument cause u have nothing to base it, only ur bias...
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do i need more ..... to prove my point, dont act like a victim before asking for changes check the stats |
Yes because obers are NON DOCTRINAL while rangers shocks and commandos are DOCTRINAL... the only thing that can reliably beat obers non doctrinally is DOUBLE BAR RIFLES.... no exceptions
Now compare cons to ostruppen... ostruppen are doctrinal but come out AT THE SAME TIME AS CONS and are 40 MP CHEAPER for similar or worse FIGHTING ABILITY...
But yes everything feels like false facts thru rose colored sunglasses
they have the same fucking difference as PG and IS, IS wins at 30 or more range base vs PG while PG wins at close range, and PG come later and at tier 2, same is for ostuppen but + they NEED to stay in cover to get the dps needed to beat cons
guess how much Pg cost more than IS |
Those are dedicated cqc infantry with thompson rangers ppsh shocks and commandos being more expensive than obers...
dont .... me using false facts, obers are tier 3 units , TIER 3,they cost more (340 mp + tech cost) and pay for the mg 34 like other, but i guess u dont know as u never played okw, and u said quite well they are cqc units just like cons, while ober are long range untis, just like ostruppen each unit have advantage and disvantage, just to let u know by ur logic volks should beat cons at all ranges just cause they cost 10 mp more, and IS would lose to PG at long range cause they are at tier 2 and cost more |
- I am not new to the game. In a 1vs1 Maxim will win. Same as Vickers, you will make more kills with it becaue of lower suppression. You have enough tools, you don't have to play as with Ostheer.
- The changed US mortar some patches ago, the are now nearly the same.
Attribute Editor:
US Moratar range 75 (Barrage)
Axis Moratar range 80 (Barrage)
So, that isn't such huge difference + the quicker movement. For me US mortars has better survivability.
- Sure, the ability is still good. But on German sight of view quicker rotation and movement would be better.
You say Ostheer has the best support weapon. In my opinion they are good, but not the best.
ost one is till more precise for how the mechanics of the games works,as it has more range and so the scatter scale slower having more chance to hit |
Cons are 40mp more expensive... the whole point was cons have less fighting ability despite being 40 mp more expensive... but sure since you think that cons have similar fighting ability to ostruppen then lets make cons 200mp...
as i said in that post obers lose to commando and ranger and ppsh shocks |