Why the favoritism of 222 again?
M20 doesn't murder light vehicles around that tier and AI is comparable for both at mid/far range(you aren't going to ram M20 into anything because you know, fausts exist).
|
The difference between old demo and teller is that you need to spot the demo to defuse it. In case of teller, you can just drive over it if you have sweeper nearby. That means you don't have to follow the sweeper at all times with the camera to be safe.
That said, I would definitely prefer to have old demo back. It wasn't as bad as people made it look like. And in fact, now that you can only use if by hiding it behind a building, it is much more cheesy than before. It had legitimate uses before. Now it has only cheesy ones. maybe just restrict it to cover ? or be visible when it's out of cover (this while still not being able to put it on caps as that is cancer) |
If we really need to Nerf it lower the damage to 2/3 of what it is so it does not one shot but give it the immobilize effect |
"b-b-but MUH SIGNS!!!"
I don't remember infantry giving you sound warnings or getting around them when they are retreating...
Also, when you play at the lowest setting (which a lot of people do since performance is shit) those signs are almost impossible to spot. and the mines covers a HUGE space, you can lock down most 1v1 maps with 15 munis but ooohh the signs! they are sooo bad... at least in vcoh you could kill mines with small arms but in coh2 they are immune for some reason.
also, WM plant mines SO FUCKING FAST, it makes no sense. 3 seconds for s-mines and 8 seconds for tellers. meanwhile normal mines take 10 seconds and m20 takes 12. 1) u have eyes use them(i have a 745 gtx let u guess on what settings i play,and thats was an upgrade from the 260)
2) how the fuck did they put s mines in ur retreat path ? and can't u do the same with demo or any normal mine ?i do remember demo on retreat path was a good strat vs bloob and nobody was complaining, they nerfed the demo cause u could get free wipes by putting it on the cap point
btw u can kill mine with small arms but u need to see them and they got some armor if im not wrong |
I wouldn't mind it if they had weapon upgrades locked behind doctrine, rifle nade took 15 seconds to launch and they had only 60% of current DPS.
Also, you really are making some crazy logical fallancies here since the two are unrelated in the slightest way. I do agree that nothing that costs 50 fuel or more should be OHK'd by a mine, maybe US AA HT being exception.
... u really like to intentionally miss the point kat, it was just an example of gaining the pro but not the cons of 6 men squad, same for gaining the pro of teller mines without the cons |
BOTH ost mines are frigging broken, I have been saying this for years now.
Tellers are 50 munis and one shot vehicles (even mediums since they lose half their health meaning that anything can finish them off really fast)
S-mines costs 15 (FIFTEEN) for 4 mines that deals massive damage to squads and potentially wiping them. Not only that they are planted super fast and cover a big space, and trying to defuse these mines can potentially wipe your infantry since one mortar or something will set all mines off killing your engies.
Also, Teller mines STILL wipes infantry, I lost a game last week as USF because a 222 hit a teller wiping 2 rifleman that were flanking a MG, they are basically demo-charges with no triggers. u might have missed the Obvious signal that tells u that there are s mines |
Trip wires are situational, as well as cheap 7 muni mines being locked in a shittie commander. well whenu think about it trip wire are very similar to mine field and u get vision too but they do take more time to plant |
And yet, no one ever complained about osttruppen, pfussiliers or new 5th man for grens men count.
i said 6 men GREEN as the same stats cuase that's what he wants, the teller mine but without the draw back of not having a light tank |
If ostheer or okw got their luchs/222 one shot by soviet mines they would lose their shit lol
i guess if green were 6 man the soviet would lose their shit too |
Thread: Stug24 Nov 2018, 18:20 PM
It has more range while also damaging infantry, 2-3 stugs should be have Kind of a Chance, it woudnt Change the dps of the stug just baalnce of some RNG bounces. In order to dive ISU with stugs you have to face paks cons etc so ist not gonna be easy anway. But it would help punish unsupported ISU a bit more.
Just for the sake of diversity one doesnt have to go ele every game to counter isu
EDit : Im only asking for a slight pen buff having isu bounce half of my shots is frustating stug is anti medium and still does the job vs heavy, they just nerfed it |