Russian late game isn't about elite infantry, that's called "asymmetric balance" doctrinal inf is enough to augment this play-style.
If you don't like that, transition to one of the many late game vehicles the soviets have.
Soviets are fine.
What do you mean "doctrinal inf"? A PPSH for cons, right? |
Cons are still more efficient than volks as they have 80 more hp cost less to reinforce and have way better vet
they should add a dp 28 upgrade at tier 4 but only when grren get the same treatment and get the fifth man at tier 4 Just read a previous post, man. Every their additional HP compared to others get crushed by actual sturmpios and STG wep upgrade. |
That's why I never usually play SOV.
OST can just go with his grens blob mg42 killing any my cons and blowing up maxims with rifle nades making me bleed hard on manpower, not allowing to tech up for the T70.
USF rifleman loosing man even quickly, but anyway their units do not suck as cons on DPS.
UKF is best faction with best infantry you could have to withstand the volks blob. |
I guess you also think that soviet PMD AI mines for 7 mu are also broken and trip wire flares.
Trip wires are situational, as well as cheap 7 muni mines being locked in a shittie commander. |
People are saying that OST is munitions heavy, huh. I already told that allies have to pay with fuel and mp to just allow them to buy other weapons. Best planted mine is a defensive one, that you couldn't always discover with a sweeper. I don't see a reason for a damage drop off, if you army is just nearby by the mine. |
I think you don't got my point: Tellers NEED to insta kill allied light vehicles because its the only real counter vs them. A T70 or AEC can just overrun a WEHR Player by flanking. On most 1v1 maps (lets take Arnhem) you can't counter a T70 with one Pak caused to Sideblockers.
If i play a T70 for example on this map and see an enemys Pak in the center, left or right, i just switch sides and fuck up my enemys infantry. The Pak will need much time to get in position and so i just flip on the other side again.
It would be just the same way, as allies countering Axis vehicles, nothing more. Let's say 70% health off with damage engine, it would be easy to catch, but even more leaving a chance for the vehicle. Just the same way as it was in coh1 |
Well, first of all:
I could life with normal mines (like the soviet or USF) for WEHR, but thats not the point. So if you want the dmg of the teller to be nurfed, give it AI dmg or less ammo cost.
That would be actually nice. Teller mines don't give any chance to light vehicles, making it a huge advantage to the Axis side |
Noobs are trying to say that 70 fuel T-70 is totally worth to loose it for a 50 muni teller mine. You got what I say?
USF and UKF are buying weapon upgrades first for fuel and then for ammunition, is like OST or OKW doing the same? Is OST paying for a medical truck with fuel or like the UKF way - for each squad each or with 200 mp with 60 muni?
Totally fuel and munitions sink for allies. |
This beautiful thing can kill any light vehicle by letting them press on them. And this is just for 50 munitions. Why that easy for OST? Are there any factions that can destroy Axis vehicles so easy? I can imagine wehraboos crying that without their vehicle it will be GG. Just play allies and watch how one mine destroying half of your army capabilities in early-mid game. |
without 222 or HT axis would be so easy to beat in early game for sov... And with them they can end the game too quickly |