You can divide US side-techs into the cost of the squads
So if you want weapons and nades, rifleman/REs cost more than 280/200, cause the MP and fuel gets divided between whatever squads you equip/use nades with
Fusiliers cost what they cost. If you divide up the tech cost of their requirements for nades and weapon upgrades, you have to subtract the value of unlocking units in that tier, the value of unlocking ability to build Flak HQ, and the value of having 1/3 of KT tech
USF weapon upgrades give you NO PROGRESS towards anything else, so the cost goes into whatever squads you equip/use nades with
Do you see the difference yet? It matters quite a bit when you compare rifleman and fussies (ITS NOT about how long it takes you to get tanks out or about how much total fuel you spend on all other things at the end of the game, idk why you ever brought that up)
do we subtract from the value of tier upgrade the crew of usf and major of usf ?
again okw has upgrades incorporated in the tech cost , proved it with math and everyone but is acknowledging this
if ur logic was true that would mean that okw needs to add value to their tank as they pay much more if u don't want to count it towards upgrade
either okw pays for the upgrade or for better tank, their tank are not better so my point stands , the upgrade cost is incorporated with tech and looking at the total u pay equal or more than other factions
u as always think okw is the special snowflake that get's everything free, but remove ur bias glasses and u will see the numbers don't lie
getting to tier 3 with medics for okw cost 185 fuel (not rushing simply reaching tier 3)
for usf while getting both upgrades and ambulance cost 195 fuel (not rushing again)
for full tech cost okw pays 260 while usf pays 250
unless tier 3 okw tank value the increase in price (spoiler they don't they are the same as other factions) then that means the extra fuel cost goes to upgrades