I think the volks stuff being behind a truck and the cheaper one being infantry focused makes a good dynamic. You either rush med for heals and upgrades or delay for mech and have a more mechanized focus.
I am not even sure it work like that since it really depends on where the truck is actually placed...
The only think medic probably give faster is the HMG access since one has to research the faust/ST44.
Since ST44/Faust is practically for T1 a side tech I see little reason why not to turn into a proper side. It will make things simple and normalize the tech.
(extra bonus will that will not hear again the "axis free" theory)
Indeed, but it's not like they are not also buffing other OH thing as well. The formations changes are great, in both MG and Grens. And the general consensus atm is that the nerfs are not strong enough to disuade people from using Osttruppen, 5 man Grens or AssGrens. Alternative ELE commander in teamgames.
Generally speaking I would say Ostheer buff good and minor.
About Ostt it really depend on which solution they go for although the problem is in way related to PG which is turn is related to allied infatry. (as I have pointed out many time imo such strong infatry should not be available this early in game at least in their full potential)
I would have to guess the if problem with Ostt/5 men Gren/AssG/Ele persist they can be solved in the "commander" patch.
(For the 5 men grenadier think it also related with design timing of the 250 which is simply OP in that doctrine)
What I would like to point out is that in WC2019 Soviet where not weak and once ostheer "crutch" commander are fixed they might prove to be ok.
....
I'm still not sold in buying it for Penals as well as opposed to rushing a light vehicle out. I feel in a world where 5%/10% xp gain bulletins exist for things like Rifles/PGs and other units, i don't feel it's that game changing at that point in the game
I would have to guess since it need a allot of testing that rushing MR would be actually better than having a T-70 1.5 minutes earlier.
The XP gain and reduced bleed will pay for it.
And as I have pointed out I think that Ostheer lost allot more than Soviets in the patch, rightfully.
What remains to be seen how good are ostheer without their crutches.
I struggle to see what Mechanized could be broken up into without reshuffling units. The Stuka, Luchs, and Puma are all much too strong to come any earlier than they currently do. Locking all these units behind Tech and having the truck itself just grant you your base unlocks (weapon upgrades, abilities, and MG 34) is a possibility, but not a very fine one imo.
The problem with different cost for T1 and T2 trucks is because other things come with them also like faust/hmg/st44.
There is little reason for the access of these thing to connect with truck choice. My suggestion is that truck cost the same and the unlock actually moves to T0 as a side tech.
I would even be temped to move Leig to T2 and Stuka to T1.
Game balance. Having 1 faction with all the tools fighting against factions without all the tools isn't a good way to achieve asymetrical balance. It's why the Soviets stock roster has changed so much since release while Ostheer has changed relatively little.
And the point is that Ostheer already have weakness like grenadier, light vehicles, inability for early attacks and there is little reason to increase their weakness vs light tank.
Delaying medium tanks as suggested here will only make these weakness worse thus this gup must be filled. And and if you actually spend time reading what has been suggested it would make 222 more expensive.
In the end of the day this is design change and not balance one.
Maybe we should make the Mechanized Headquarters side tech too, similar to the last changes for the Battlegroup headquarters, I think this is even better since we started with Battlegroup , why not making the same thing for mechanized.
My suggestion is like this:
build require 20 fuel and 120 manpower with the Walking stuka available in the beginning since it is not that usfule until it vet , and it is easily dodged , so it may have more time for vet.
Light vehicles upgrade will issue Panzer 2/Puma for 25 fuel and 80 manpower.
Repair Pioneers cost stay as it is
Now we need to build both Battlegroup and Mechanized, or one of them fully upgraded to be able to build Schwerer Panzer Headquarter similar to the American faction.
It maybe be not that good idea, but it could inspire a better version of it.
So what u think ?
Designing the T2 truck to work similar with T1 would be be an improvement.
Stuka not requiring further tech is a big no. The unit should be available later not earlier.
Part of the problem is that the abity is combined with Hit the Dirt, which makes no sense. To me, the ideal solution is to re-seperate the two, buff both, and give Hit the Dirt to the two most fitting commanders.
I agree and pointed out during the patch. (Same goes for sprint/camo)
The fact that Soviets have no ppsh stock is mind-boggling. I think their T1 infantry should have had it, but that's a pretty major rejiggering, so not likely.
I agree and have suggested multiple times, nice to see that you also agree.