PPSH Cons are so bad compared to 7 man upgrade or SVT's.
PPSH Cons really need some love.
That is simply powercreep and not really argument for buffing (more of argument to nerfing SVT/7men). A units power level is determined according to what it is facing not what other option are there:
Alright I ran some tests to try and get some decent data. 7 tests of variable scenarios:
Overall I was surprised, the Conscripts and Pioneer Conscripts both exceeded my expectations. It looks like you were right, they would moderately outclass unupgraded Assault Grenadiers.
While the weakened Assault Package would clearly be ineffective against any other assault unit, it's not as poor as I thought it would be, capable of fending off upgraded Grenadiers after a charge. While a middle-ground between the Pioneer MP 40 and Conscript PPSh might be a good balance point for a new stock SMG squad, for Conscript Assault Package I would prefer it stay as is and just come at a reduced price or earlier time; the weakened PPSh would certainly be a nerf.
Not gonna lie, these Pioneer MP 40's are making me think that Assault Osttruppen might be fun to see.
Volks arnt long range infantry they are every range infantry, at least after the stg upgrade hits slightly after 45 seconds into the game.
Volks have the tools to be aggressive against cons in an insta throw long range cover denial grenade and weapons that work well on the move.
Regardless cons are SUPPOSED to be cost effective defenders late game as they are nothing more than that due to no concentrated DPS or burst damage of any sort.
Whats more, cons don't have things like obers to support them every game.
That's not to say volks vet doesn't need a looksy but comparing a unit in its element to one that is not as a means to paint a picture is uninformative and extremely misleading.
I did not paint any picture
I did not mislead anyone
I have not even suggested a range that is optimal for VGs, I have not even suggested any range for a test
I have simply asked the user making the claim that "volks at vet5 are stronger than cons at vet3" if he has actually tested his theory or he just guessing.
(Imo you are being a little bit unfair to be honest. I am also a bit surprised since usually your post are of higher quality)
(If you actually believe that Vet 5 VG are stronger than vet 3 7men conscripts pls produce any sort of evidence to support your claim)
I have been testing the new mortar smoke rate of fire and while the responsiveness is good, I think the timings need to be reviewed as they are overtuned. A slight increase in the time between the shells would be preferable.
Not only is the animation ridiculous, but this reduces the total time of the sight block significantly. The shells land too quickly one after the other. I think the best rate of fire is somewhere between live and patch preview.
Yes the time between the order and first round landing is important not the time between shells.
seems stacked doesn't it? pitting offensive infantry against a unit whos entire job is to outlast the enemy, with an upgrade specifically to make that happen in a scenario that inherently favors that?
can we test ostroppen in cover against shocks in cover at max range next to determine who is the better unit?
My post is response to claim that is simply false, vet 5 VG are not stronger than vet 3 7 men conscripts.
VGs are long range infatry mainline infatry, but feel free to do the test every 5 meters if you want a more complete picture.
In call-in meta days you could stay on T2, call in your first T34/85, order it to attack vehicles only and reverse it into a PAK40, and you wouldn't even be in a losing position against an equal opponent who picked a non-call-in commander.
Players didn't have more choice back then than they do now. In fact now they have a lot more since no doctrine auto-wins vs other doctrines anymore.
And as I have many times already having main battle tank available without tech was bad for the game.
Honestly vipper, is this all about mobilize reserves considering its your prime example in your opening post?
I just dont know where you plan or what changes will be made with all this posting at this point.
It about asking people their opinion.
The mod team seem to have chosen a direction where all faction have more linear teching, making final tier disable ASAP and make access to all unit for all faction easier.
Imo people should provide their feedback and say if the like this direction or not and why.