The ideas of merging mg and atg drop to free up a slot in the form of beacon is very solid. still, if beacon be come an ability, let rm or echelon buil them, too, and if a mp cost is add, the beacon should be more durable.
Yes RE should proably be able to build them, and yes with cost they should have more HP/armor
Also, for Viper, as far as i know, the Springfield sniper rifle weapon profile using mossin nagand animation so i dont think it will go anywhere.
So it is probably an unfinished project, too bad because put a scope at carbine does notwork that well in real life.
So, how about give pfs 4 garand with long rangre profile and an 1x scope rifle upgrade after one officer ? They will be inline with jli.
That would allow the user to understand that such feature exist and so the mechanic will stop being "invisible" but in my opinion this feature make balancing the unit difficult since one can not quantify the effect of the critical kills.
Making this types of abilities timed ones has imo several benefits:
Allows the units to become cheaper to buy and maintain so that work better in primary role that is reckon.
Adds decision making to player and thus rewards player that decide to use these abilities at correct time.
Great reduces the chances of critical kill blob becoming broken.
Allow user at the receiving end that his entities might die from critical and may have to retreat earlier.
The same change are recommend for JLI which will have the add bonus of opening they for JLI pop to go down from 8 which is the pop better suited for an elite infatry and not reckon/support unit.