Just because a unit can take damage from other unit, doesn't mean its countered by it or "dies" to it.
In case you need to visualise this better, luchs damages AEC too.
221 does perfectly fine against infantry for its timing and utility role.
No it not.
It also can increase your fuel income and speed up OKW tech once upgraded. It pays its own fuel cost after 4 mninutes of being on fuel point, then its raw profit.
That is simply incorrect:
223 cost 320 manpower and 30 fuel and a pop of 4.
If one manages to keep it on fuel point it will return 30 fuel in 4.3 minutes but it will still not return the 320 manpower or the pop bleed. In sort Opel and Zis truck are cheaper cost no fuel and have non pop.
They are far more cost efficient.
Most people who play the game know that delaying one's vehicles by 4+minutes can be devastating.
Infantry harasser working together with infantry, which it can heal on the spot early game, vehicle detector and resource booster once upgraded.
And if you compare it with other micro light it too expensive for what it does
I don't know what's so hard for you to understand here.
OKW do not need a vehicle to fight infatry and if they want to they can already use the kubel. They need a vehicle to fight enemy micro light like WC51/UC/M3A3 or counter to sniper.
In sort:
"It tries to do too many thing at the same time and thus is average (if not up) in all of them."
I don't know what's so hard for you to understand here.