I don't care about team game balance because it's impossible to balance on a fundamental level due to unfixable flaws. Also Brits suck in team games anyway as far as I can tell, so that's irrelevant to me.
Then you have to clarify that you are talking from only 1vs1 perspective.
In that case is not worth it is probably not worth it unlock both weapon racks and m3 but you can still get brens and BAR-k on other units.
If one check top 200 for last month UKF have one of the highest win rate at 3vs3 with 48.3.
Worth keeping in mind then. Might go look at that since it seems interesting. I don't believe Recovery Sappers can be upgraded with the Heavy package can they?
Recovery sapper can get the heavy sapper upgrade. Even if they could not Heavy sapper can get up to 3 weapons including 3 BAR-K
Funny that you mention these units since both have only 1 weapon lost and can not carry 3 weapons.
So are Conscripts and Ostruppen. That doesn't make Sappers unsuitable to be treated as a Mainline style unit when you kit them as one. I'm pretty sure they're worse than both Cons and OPtruppen when kitted out too but that's speculation on my part.
A single Bren gun is much worse than a 1919 (Reflected via the price and the 2x slot usage) A singular Bren is actually quite underwhelming and barely improves very much about the unit's performance within reasonable combat distances unlike the 1919, it's the second Bren on the IS that push them into being a strong upgraded distance unit hence why most Brit players focus double Brens per Section over spreading singular Brens around.
With bren you pay what you get and it actually more cost efficient than 1919.
You're just objectively wrong here. Splitting your weapon upgrades doesn't provide you enough universal damage to be effective at all ranges, it simply allows you to not be punished for sub-optimal play.
So in other M1919 on riflemen is bad?
So double Bren on Commandos is bad?
Vamp on ober is bad?
LMG or paras is bad?
The only way this is an effective way to kit your infantry is if you're constantly being caught out of position and misplaying your units and even in those situations you're going to be severely ineffective in infantry fights since you can't utilize your maximum damage potential by placing your infantry into a position to succeed. You're doing what is called "Playing to not lose" which ultimately ends up with you losing over a long period of time because you aren't directly countered by anything, but you lack the strength to actually win fights decisively due to the split efficiency. You should work on placing your units in situations to succeed with their maximum potential over attempting to avoid being caught with your pants down.
Actually what it means that will perform good in all ranges and able to position in optimum range depending on what it facing.
If it facing an SMG unit will fight at long distance while being able to deal lots of damage even the SMG unit manages to close it.
If it facing a long range it can move to mid range and be able to trade effectively.