I am under the impression of that "Forced Retreat" from sturm officer is much worse than "Fear Propaganda" from Commisar.
It target a single unit, comes with debuff and cost more (if I remember correctly). |
Try moving.
I suggest you test moving and see what happens.
Soviet Shock Army Tactics
ML-20 Howitzer replaced with T-34/85
IL-2 Sturmovik Attack replaced with 152mm Howitzer Strike
Conscript Assault Package replaced with IL-2 Recon Run
???
"Shock Army
IL-2 Recon Run replaced with Armored Vehicle Detection"
|
nice work. Well done. |
...Incendiary Artillery Barrage being trash. (I wholeheartedly recommend a buff for it in some form.)
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Incendiary barrage kills paks with noway to avoid and actually need a nerf not a buff.
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And finally I think Soviet Shock needs to lose it's Recon Run
...
Sock does not have recon
https://www.coh2.org/topic/108342/commander-patch-2021-line-up |
Thread: RK 43 7 May 2021, 11:09 AM
Btw, just looking at the camo bonus of the Raketenwerfer:
Is there any scenario where the damage bonus of the first shot fired from camo is actually useful?
You deal 200 damage instead of 160. The only way this will ever have effect is two camouflaged Raks firing at a T70, but this is almost going to make a difference in a real game. Other scenarios? Double Rak on dozer Sherman? But by far and large, that's about it?
I think this could be changed to something more useful. +100% accuracy for a guaranteed first hit or so. I'm not saying the Rak really needs it, but those additional 40 damage seem fairly useless, even if you run around with two of them at all times.
RW vet bonuses should be looked at.
Most of them are related to camo mechanism making garrison even less desired.
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The camo mechanism itself is very player unfriendly since it overrides movement commands and can make the unit stop when one want it move or move when one want it stop. It simply need to change.
The retreat mechanism is simply overrated since it suffers from the same death loop as maxim (and some other hmgs). |
Thread: RK 43 7 May 2021, 09:11 AM
Not really, they are more accurate than panzershreck at long range, which is realistically what you are gonna fire at, especially against light vehicles and most of the time vehicles in general, but the difference is not gamebreaking, considering panzerschreck higher pen. What's gamebreaking is that there's no stock option to have an at squad that can counter light vehicles. There's several reasons OKW is strong in large gamemodes, where their weaknesses (healing, poor rwaction to light vehicles, poor mainline scaling,...) are mitigated by size, resource inflation and OST teamplayers and fares poorly competitive in 1vs1. One of these is that the only counters to light vehicles are the poorest at gun and a single vehicle in a single tier
R.E. also get 20% accuracy at vet 1 making them a good AT unit. |
I was talking about Soviets Top200 in 4vs4 which are played almost as often as OKW and Ostheer, way more than USF/UKF.
Soviets about 10.600 ranked players
OKW about 10.400 ranked players
Ostheer about 11.700 ranked players
I would assume that there shouldn't be a difference between the Top200 of this three factions. this argument can be applied partly to UKF/USF maybe which only have a ladder about 7000 ranked players.
Total number of players not that relevent since in order of a game to count the player must be above ranked 200 in 4vs4 with specific factions.
What are those numbers? I see 439 and 506 games for Soviets, so this is slightly below 1000 games in two month. You can't calculate how many games you really had in total, because you don't know how many Soviets were in that games that lost or won together.
The total winrate in both month at average is 41,8%
If you check under number of players it says:
"Amount of games for this analysis 276"
If the count that is so low if a Top 10 player decided to 1 4vs4 game using only a single faction once a day for month he can play 30 games and influence the result by 10%.
The number of games is simply too low while difference from 1-200 rang to big.
If you check the "all players" number the number are much more normalized. |
Smaller? Goes from 38% to 43% which not only shows that the balance is heavily skewed in Axis favour in large gamemodes. Looking at top 200 only, this is further amplified. The number of games is smaller, but still large enough to see a pattern.
When it comes to player TOP200 in 4vs4 the number of games for March is 278 and for April 358.
If one uses the number for player that are top 200 instead, the numbers of games goes up almost 100 times to 33K and 42K.
The first set of number are around 10 games per day and can easily be influenced by a single player or team deciding to play a specific faction for some days.
The second set of number are that easily influenced.
It is of several orders of magnitude smaller, the pattern, but still there is a clear outline. 12% is a large margin. In a balanced game, the number would go between 49-51% winrates for factions respectively. For a 12% difference to be in 1000 games, and 8% in 70 000+ games, then the balance team really really needs to get a good look at it. 1v1. Axis lose by a couple of percent, which means they need buffs somewhere. In 2v2+ they need nerfs.
You don't need to be a mathematician to notice the pattern. Hell, if you play 3v3+ you notice it well. Of course, in your mind, axis is severely UP, so I don't plan on discussing anything with you. Good day
Axis/Allies balance is really irrelevant since the question I replied to, was specifically about the performance of the Soviet faction.
If one uses the stat from "all players" Soviet actually did better in April than they did in March by 0.8% |
Can somebody explain why Soviets dropped in 4vs4 Top200 monthly data so drastically? Is there any reason?
[url=https://coh2stats.com/stats/month/1617235200/4v4/wgerman?statsSource=top200]https://coh2stats.com/stats/month/1617235200/4v4/wgerman?statsSource=top200
march: 45,6% winrate
april: 38,5% winrate
I always thought off Soviets beeing the strongest allied faction in 4vs4, but in average of both month they have the lowest winrate according to coh2stats.com
Because the sample is simply too small and probably heavily influenced by specific players or teams.
If you use the same number for all player that changes are much smaller. |
Thread: RK 43 5 May 2021, 17:39 PM
Yes, because I was responding to someone that was talking about penetration only.
The 57mm has other perks. However I am not sure about the higher speed and weapon rotation, I thought they were normed at vet0? At least serealia shows they were, is that wrong?
Unfortunately it also loses one of its main advantages, the higher ROF, with vet.
not rotation of the "vehicle" but how fast the gun track within it arc. The combination of wider and faster track allow the unit to fire faster at targets without having to reposition.
(edited) |