Yes.
Map dynamics/map control change completely mode to mode, influencing timings massively.
In 1s and 2s you have map constantly changing hands, making tech and units arrive later, in 3s and 4s its pretty static once you claim it and cache spam doesn't help either.
And units are balanced with assumption that player can use them to their full extend, that clearly doesn't help players who can't even spell units name properly.
The theory that there is a "massive" difference in fuel between 1vs1 and 4vs4 is simply not supported by numbers. |
Just here to say I think Penals are a perfect sidegrade to Cons right now.
Then unfortunately I have to point out to you that conscripts and Penal are separate units and thus they can not be a sidegrade on of the other, but you are entitled to your opinion. |
PTRS Penals are so terrible against upgraded infantry that's its balanced imo. If he spams PTRS to counter vehicles just run him over with infantry.
Many AT squad are terrible vs infatry, if they where not that would promote blooming.
Shreck VGs where not that great against "upgraded infantry" but the design was bad. |
It does.
That's why a lot of UKF commanders got buffs, while other factions meta commanders got nerfs.
Both actions increase commander diversity while addressing weakest faction indirectly too.
Its only logical and natural thing to do, given we must treat every patch as last one nowadays.
That is quite irrelevant to what I have posted and also inaccurate.
Meta commander from all faction got buffs including the number one meta UKF commander Mobile assault regiment.
Trying to solve faction balance issues with commander is simply a bad approach that should be avoided. |
....
UKF is not doing well, but that's why they are getting a boat load of buffs to their doctrinal arsenal in the upcoming patch. Along with a heavy nerf to Jaeger Armor.
...
That is simply a very bad solution.
The commander patch should focus on solving commander diversity issues and not faction balance issues. |
There, 2 different balance members told you directly and indirectly how clueless and wrong you are.
Can you cope already and accept that you're wrong and I'm right here?
No member of the mod has said that I am "clueless" nor any member of mod said that you are right.
Contrary to what you might think the world does revolve around you.
Oh, and one faction internal balance has nothing to do with opposing faction internal balance.
If you think STs should get satchel, go make a thread about it.
Every single person in this community knows about your rage boner against penals, you're not even attempting to hide it under your pretend objectivity for a long time.
Many member of the community agree that Penal/T1 is badly designed so you might as well quite trying to present this if it was only my opinion.
Have a nice journey in wonderland |
Satchel is fine, if you are in range to be satchelled, you either screwed up or sent your tank around a shot blocker first.
The AT Penal squad already gives up a 290 MP squad and munitions to be able to fend of LVs and at least have some plink damage against heavier vehicles. Satchels are their way to remain as a threat later into the game given their AI isn't particularly strong.
Then AT Stormtroppers should also get satchel for the same reason.
In addition the design that has Penal should be superior early AI infatry that can transition to anti light/medium and even anti heavy Tank unit is simply flawed.
T1/Penal simply need a redesign. |
https://www.coh2.org/topic/108011/commander-update-beta-2021-soviet-feedback/post/861569
Go choke on it.
I love how you can bring up a post from 2013 when it fits your narrative, but are not aware of very recent ones at all if they don't.
And that has simply nothing to do with with AT satchel being a one shot snare vs mediums.
And here are the patch notes:
"Penal Battalion
Penal Battalions have received a number of changes to improve their performance. Some of their late game accuracy has been shifted to received accuracy to improve their survivability on top of the previously mentioned global bonuses provided by Mobilize Reserves. Their initial cost and reinforce time has also been reduced to better reflect their numbers and initial performance. In addition, the PTRS upgrade has been altered to serve as a true AT package. Penals with AT Rifles should now be able to ward away most early game light vehicles while being more potent against heavier armor. AI effectiveness with the PTRS rifles will maintain the same DPS as previously, though, the AT rifles will not be as consistent as the more accurate and faster-firing SVT against infantry." |
Not according to balance team explanation on why 3rd PTRS was added.
PLs stop making thing up. You do not talk on behalf of the MOD team if you want to provide your own opinion do so but do not pretend that what you post has anything to do with mod team.
Are you having a stroke there? Should I call 112?
Therefore, your imaginary redesign you are so obsessed with is not going to happen, because that's the only way AT satchel would lose any of its aspects.
PLS stop you with silly line of (non) arguments. |
The only reason it exists is SPECIFICALLY to deal enough damage to inflict engine damage.
And it since they now have 3 PTRS and do sufficient damage it simply should not cause engine damage on its own.
And stop repeating that line like some kind of broken record, they were redesigned.
Not there are not redesigned.
Unless you want to give them 5-8 sec time between shots and 80-120 dmg per shot with high penetration, they will stay as is.
Once more you are going thru your rabbit and I am not not bother responding.
PTRS having 80/120 damage is simply not going to happen. |