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Also-Also, you can always ask your Wermacht teammate to get some mortars or PaK40, because LeiG cant really damage buildings. However, its shells are rather good against infantry inside said buildings.
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Pak40 does very little damage to buildings even less than Leig since it a "ballistic" weapon and not "big explosion" weapon.
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The PPSh's damage drops off almost entirely beyond 10m range. If a PPSh Conscript squad fights outside of effectively melee range it's doing about half the damage of a normal Conscript squad.
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That is not completely accurate.
Actually PPsh should not be used at melee range but at range 10 since it's DPS does not improve closer to 10, while most weapon get better DPS.
In addition PPsh has better DPS then mosin up to range 14.
What does that mean? I thought that once the AT nade was used its range is infinite(because it will follow its target)
Certain "ability" weapons will not "follow" beyond a range.
Penal satchel at a certain patch would aboard if they vehicle move beyond range of the ability.
Some weapon also have ranges listed longer than the one they actually used because they use the extra range under certain circumstances like "victor target" or with vet bonuses. (although some of the values might have been fixed in the latest patches).
For AT snares (and some other abilities) one has to check the ranges given for the ability and not the ranges of the weapon itself.
I just tested the different snares in game and it seems like the range datas are incorrect. Rifles AT nade has no 30 range, Grens 30 range seems unlikly too (it is only a bit more than Volks one (maybe 25?)) and 18 range for RPG 40 also seems wrong (should be higher).
I can show some screenshots if you want.
That is because that is the range of the weapon not the ability itself. Abilities have different ranges.
How does camo in this game work again? Something about cover right? And what happens as the game progresses? Lots of cover which means lots of chances to be camod and ambush. Their role is strengthened as the game progresses not weakened like shocks.
And is self heal suddenly not amazing just because volks get it?
keep in mind that self-heal is vet 1 for commandos and vet 5 for VG.