Sure, but in that case it would be a "no brainer," right?
No. Do you have a point or just trolling?
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Sure, but in that case it would be a "no brainer," right?
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No. Do you have a point or just trolling?
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The fact that it comes in a doctrine has no bearing on its "braininess." No one, who has selected a doc with pssha cons thinks to themselves "You know what, I want my Conscripts to stick at long ranges so that they can continue to have mediocre damage, I wont upgrade them."
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The PPSh's damage drops off almost entirely beyond 10m range. If a PPSh Conscript squad fights outside of effectively melee range it's doing about half the damage of a normal Conscript squad.
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That is not completely accurate.
Actually PPsh should not be used at melee range but at range 10 since it's DPS does not improve closer to 10, while most weapon get better DPS.
In addition PPsh has better DPS then mosin up to range 14.
Any snare will hit the target if the animation starts before the vehicle gets hidden by the smoke. This (again) applies to all factions.
If a vehicle is hidden in the smoke, you cant target it so no snare possible.
So, end of discussion???
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Once the Point Blank mechanic fires that's melee range in my book.
This is about the corner case where the snaring squad can't see the vehicle but another unit can. As the player has LoS on the vehicle they can target the snare, but only SOV and UKF ones will actually fire.
Smoke between the vehicle and the squad is one way to achieve this, but sightblockers can do it too.
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Is the snare thing maybe because the Faust is a direct fire weapon and all others are grenades at base? Like the ATRG was an aimed ability they made home in, same with the AT satchel. Know what I mean?
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Fausts are easily the best tank snare in the game, they'll be useful 99% of the time as allied tanks other than the AEC don't have an instant ninja smoke bomb.
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Sherman, Cromwell, Valentine, Comet. Also: It is not only about Smoke. Russian AT nades can also be used even if the squad itself has no LoS, Panzerfaust and Rifle snare can't
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okw flak trak too
By 'ninja smoke bomb' he means the dischargers that instantly envelop the vehicle. Panzer Tactician, the USF Utility Car, the UKF AEC and the OKW Puma are the only vehicles that can do that as far as I recall.
Sherman/Valentine smoke can be used for escapes but you've got to be proactive with it: it doesn't fire instantly and you can't drop it on the Sherman itself.
UKF smoke shells are pretty much useless for escapes.
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Was talking about non Doctrinal abilities. If we count doctrinal abilities in then even Penals can sprint.
So Allies having a "out of jail card" is fine but Axis not ?
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Ironic that you say that because only 2 units in all 3 allied factions have a panzer tactician type smoke (AEC and sort of the normal churchill).
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The Smokerounds of the Sherman, Cromwell, Comet , Valentine also work fine as an escape assistant
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The Smokerounds of the Sherman, Cromwell, Comet , Valentine also work fine as an escape assistant
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Suuure they do, especially if you have all that time to stop, aim, fire/wait for lobbed projectile to land.
You really think that is on pair with instant ninja smoke bomb?
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