BRITISH
GENERAL FACTION CHANGES
Trialing change where Sappers, and Recovery Sappers have access to HEAT Grenades (The same as BOIS Tank Hunter Sections)
Trialing change where Infantry Section/Tommies can now plant M7 Light AT Mines; replica of the Rear Echelon Mines.
BRITISH ARTILLERY
The m7 have no reason to be available to Tommies, they already can be built sandbags and trenches and feel more like engineer unit. If Tommies need some sort of snare the heavy gammon bomb can be redesigned as more of an AT weapon and not be model after the normal satchel charges.
In addition since now UKF have normal snares one should rethink the rest of their snares and AT weapon like ATG accuracy bonus, tread break, sniper snare, heavy gammon bombs, tullips snare part.
Sexton
Changes intended to give similar performance to USF priest, with some different characteristics.
AOE damage from 1/0.25/0.1 to 1/0.5/0.2
AOE distance from 1.5/3/4.5 to 1.25/2.5/6
Range from 135 to 160
Supercharge Victor Creeping Barrage no longer shares a cooldown with the main barrage
Again a step in the wrong direction, modeling a unit after a unit of another faction is usually bad idea.
Sexton has very low CD that scale with veterancy (-40 barrage CD). With the purposed changes and the changes to valentine the sheer volume of fire Sexton can provide is over the top, proving almost continues fire
Suggestions:
Start with a smaller change to AOE like 120% instead of of 200% and if any more firepower is needed move to vet.
Valentine
Changes intended to make this unit more potent in combat.
Main gun damage from 80 to 120
Population from 12 to 8
Sexton Creeping Barrage no longer requires veterancy 1
The combination of fighting abilities and the utility of radar is simply too much for this unit.
Suggestions:
Remove radar from the unit and balance the unit as light/medium tank with vet bonuses/abilities suit for the role.
Allow the radar as an upgrade to the vehicle similar to command vehicle that add penalties to fight capabilities of the vehicles and would be limited to one. This change will allow the vehicle to be balanced allot better.
Reduce the vehicles ability to crush infantry.
Perimeter Overwatch
Now launches an off-map mortar shell every 8 seconds and 25 pdr shells every 16 seconds at enemies in friendly sector. This applies on a sector-by-sector basis.
This ability does not suit the commander, it should be swamped with "counter fire" ability available to advance emplacement commander that should not have that ability in the first place. Having the ability to make better emplacement and the ability to counter their natural counters with "counter fire" is very bad design and should be removed. On the other hand moving the ability in this commander will make solidify the commander an responce to enemy spamming artillery.
Concentration barrage
This ability overlap with pyrotechnic allot and is redundant is a more powerful Sexton exists.
Suggestions:
Replace with "smoke" ability, ability now provides smoke instead of HE CP could go down to 2. Pyrotechnics now also provides smoke barrage for tommies.
TACTICAL SUPPORT
Artillery Cover - Removed
Swapped out for Churchill Crocodile
Adding Croc to commander making it one of the most common abilities available to 3 commanders is not needed and not suited to the theme.It almost feel as if the croc is add to the doctrine so the unit can enter "scope" and be balanced which is actually a very bad approach. If a doctrinal unit is needed one can add a Sherman or M10 or Dozer.
Churchill Crocodile
The Crocodile has been adjusted to have its gun match other tanks. Smoke has also been added to allow the Crocodile to provide combat support.
Main gun damage from 80 to 160
Can now fire smoke shells; ability similar to Comet and Cromwell’s Smoke Shot
Suggestion:
Lower rear armour is the value is simply too high (applies to some other vehicles also.)
Remove dot damage from flames (this change can apply to all vehicles) add an ability that add the dot flames but aim at a specific area.
Changes smoke of the vehicles to solidify the role as an infantry support vehicle. Smoke work like normal churhcil instead of shot blocker now work like the older version of commando smoke providing "cover bonus" status to infantry without the cover bonuses. The unit now offer synergy with infantry.
Recovery Sapper Squad
Cost from 450 to 230 Manpower – one squad instead of two
Can throw smoke grenades for 15 munitions
Repair speed from 1.6 to 1.85
Forward Observation Post
Upgrade available to the Forward Assembly which grants the FOP abilities to the Assembly
Costs 100 manpower and 10 fuel
For more info about commander design here:
https://www.coh2.org/topic/81270/commander-rework-approach
and
https://www.coh2.org/topic/81491/suggestions-for-commanders-revamp