use the pak 40 skin with slight modifications and call it pak 38 reduce pen, give first strike bonus , done
We already know that it's possible to shorten a vehicle's barrel through custom skins, problem is that there's a hole left in the front and that we can only do it for vehicles so if it's not from Relic's side a modified Pak 40 to resemble more a Pak 38 is impossible sadly. |
Pak36 was used even it end of the war firing Stielgranate 41
That's an idea as well I guess |
as said many time already,vCOH pak 38 would do the job just fine
No assets. Closest thing they could do is Pak 40 but the "OMG YOU'RE MAKING THEM ALL TOO SIMILAR!11!!1" crowd will jump. |
It's not ideal that it takes some effort but it isn't that odd either. If you get an Elefant or a Jagdtiger you also have to place/use it correctly with the proper support in place or the unit will not be effective. Sturmtiger isn't that different. If you use it often those workarounds become natural and it becomes quite easy to use effectively.
It's also not a huge price in manpower and fuel anymore, it's only a bit more expensive than an OKW Panzer IV now (570/165) while it has the potential to deal tons of damage and wipes. Now it's quite cheap for what it can do imo.
Nothing could "simply" be done to the firing arc, we spent a week trying to adjust it and nothing worked. Neither can anything be done to the aim time/animation. It uses a complex set of (unique) animations and mechanics that couldn't be tempered with with the limited mod/Relic tools and without animators/coders.
Well at least we finally have the answer to that question, it might have been just me but from what I understood from miragefla's comment it just needed to have the projectile's arc heightened. I'm guessing that that also means making it into a longer ranged self-propelled gun is sadly also out of the question then. |
Yes collision issues kinda suck, but you can mostly play around those. Which is why I said you gotta learn how to use it. Avoiding collision shots is something that can be done most of the time, but it takes the correct approach and right way to aim. I can usually get a Sturmtiger to vet 4-5 whenever I use one and it's usually a game changer. Don't expect to get massive hits wiping entire blobs at once (although it's kreygasm when you do get a hit like that) - simply be patient and keep wiping squads one by one. The enemy will be depleted of squads eventually and then you win. The vehicle stun effect on a hit (the AOE for this is really large) is also really good for taking down tanks with other units.
Some tips:
- Always make sure you drive in a straight line to the target. This way the ST will start aiming while slowing down, shaving off a second or two before firing;
- Always aim a bit behind the target. If the shot goes short, you'll still hit the target. If the shot goes far, it will collision with whatever you're aiming for and you'll still hit the target;
- Get used to what parts of a map or objects give trouble with collision and get used to avoiding them. Or crush objects whenever you get the chance;
- Since the ST can fire through trees, try to ambush people with it;
- Never fire up/down a big slope. Either avoid the hill or go to the area that is less sloped (for example, on Hill 400 avoid the south munitions point slope and always the much less sloped part to the north of it to advance and fight)
So on top of the huge asking price of manpower and fuel we also need to do mental gymnastics and dance around the battlefield to find the perfect spot to fire the damn thing? What happened to simply making the firing arc bigger, mirage said something about that and then it was left to that. |
Osttruppen themselves could also use a AT Rifle package amongst other things.
And trenches are useless altogether for everybody in this game if you ask me lol. CoH's Brit's slit trenches and TGW's trenches were so much better.
And their doctrine can just have the trenches bundled up with hull down like the defensive tools of the Defensive Commander as well.
I'd also like to see the supply drop give you a Pak 36 using the M42 model and maybe an MG42, GrW 34 or LeIG, Idk but right now besides for the fuel and ammo and I don't really see much else sense in it and dropping an absurdly heavy AT gun like the Pak 40 is just wrong in my opinion. |
I think just remove ST reload debuff and increase armor to 300,make it be OKW AVRE is enough...or increase range make it be mobile B4 will more interesting?
Both of those were discussed to death and both were shot down during the commander revamp patch many months ago sadly. I guess the Sturmtiger is just cursed to be a fat and useless investment as to keep Elite Armor from being a bit more popular of a commander. |
Agreed.
Also I'm not sure if it's possible but in CoH you could switch models when a team weapon is deployed, so for example a friend of mine gave the Germans in the Great War mod a mobile MG08 which was not part of the vanilla mod because it was too heavy to lug around unlike the Vickers. What he basically did was give the German squad a Vickers to carry, but it would be swapped out for the MG08 when deployed.
Here if again possible, one could give the mortar section the M1 81mm Mortar to lug around but once deployed the mortar pit's 3-inch mortar model could replace it so you could call it a 3-inch mortar team/section and nobody would notice.
I wonder if once again possible, to make the same thing with the M1919A4 and M2 60mm mortar models in the game, as in for them to spawn in the place of the M2 .50 cal and M1 81mm mortar respectively to create new weapons so to speak. |
I'd go for a StuG III E to be honest, there are also call in voice lines for it. |
Thematically it doesn’t make sense that the OKW, which represents the German forces fighting during the battle of the bulge, has no transport unit. The offensive oriented OKW has no mobile infantry, but the more defensive oriented Wehrmacht has several transport halftracks. Odd.
“Hey Klaus, why are our base building mobile but we have to walk everywhere? Mien feet hurt!”
"Ja, if I knew how much walking we'd do I would have joined ze Kriegsmarine!"
God I love the funny shit the CoH units said, CoH2 has those rare moments as well but CoH just nailed them. |