OKW - Replace Sturmtiger in elite armor doctrine

Posts: 378

Posts: 3145 | Subs: 2

Posts: 857 | Subs: 2
I would take the Brummbaer in a second


Posts: 2358

Posts: 563

Posts: 266

Posts: 732

Posts: 3145 | Subs: 2
I think just remove ST reload debuff and increase armor to 300,make it be OKW AVRE is enough...or increase range make it be mobile B4 will more interesting?
Both of those were discussed to death and both were shot down during the commander revamp patch many months ago sadly. I guess the Sturmtiger is just cursed to be a fat and useless investment as to keep Elite Armor from being a bit more popular of a commander.

Posts: 2066

Posts: 495 | Subs: 1
An German tank that isn’t super good!? Say it ain’t so!
You mean the real life Sturm Tiger was a dismal failure because it was too expensive and overly specialized and so is the one in game? Lol
Sigh. I kid. I kid. Lol

Posts: 3166 | Subs: 6

Posts: 732
Both of those were discussed to death and both were shot down during the commander revamp patch many months ago sadly. I guess the Sturmtiger is just cursed to be a fat and useless investment as to keep Elite Armor from being a bit more popular of a commander.
For balance is a effective but very stupid way…… I think Commander balance should be all single ability is useful but not OP,not give a commander some OP ability and some shit to fill in the blank

Posts: 479

Posts: 17914 | Subs: 8
I would like to see the Command Panther replace it within the commander and then tie it to tech. So we don't have to see Spec Ops every game.
HEAT rounds and command panthers mark target?
What could ever go wrong with that?

Posts: 479
HEAT rounds and command panthers mark target?
What could ever go wrong with that?
Obviously those shouldn't be allowed to stack



Posts: 4183 | Subs: 4
The Sturmtiger is pretty great since the revamp, but it takes time to learn how to use it.
colliding with terrain every other shot is good?

Posts: 378

Posts: 378
Obviously those shouldn't be allowed to stack
Or, should they?

Posts: 17914 | Subs: 8
Obviously those shouldn't be allowed to stack
The way both work means that's impossible.
So, which one you'd like to tell bye bye to?

Posts: 3166 | Subs: 6
colliding with terrain every other shot is good?
Yes collision issues kinda suck, but you can mostly play around those. Which is why I said you gotta learn how to use it. Avoiding collision shots is something that can be done most of the time, but it takes the correct approach and right way to aim. I can usually get a Sturmtiger to vet 4-5 whenever I use one and it's usually a game changer. Don't expect to get massive hits wiping entire blobs at once (although it's kreygasm when you do get a hit like that) - simply be patient and keep wiping squads one by one. The enemy will be depleted of squads eventually and then you win. The vehicle stun effect on a hit (the AOE for this is really large) is also really good for taking down tanks with other units.
Some tips:
- Always make sure you drive in a straight line to the target. This way the ST will start aiming while slowing down, shaving off a second or two before firing;
- Always aim a bit behind the target. If the shot goes short, you'll still hit the target. If the shot goes far, it will collision with whatever you're aiming for and you'll still hit the target;
- Get used to what parts of a map or objects give trouble with collision and get used to avoiding them. Or crush objects whenever you get the chance;
- Since the ST can fire through trees, try to ambush people with it;
- Never fire up/down a big slope. Either avoid the hill or go to the area that is less sloped (for example, on Hill 400 avoid the south munitions point slope and always the much less sloped part to the north of it to advance and fight)
Livestreams
![]() |
![]() |
![]() |
367 | ||
![]() |
![]() |
![]() |
4 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.42463.871+2
- 2.300162.649+1
- 3.286110.722-2
- 4.12644.741-1
- 5.312114.732+8
- 6.193100.659+3
- 7.1171650.643+2
- 8.14760.710-2
- 9.705421.626+10
- 10.725443.621-2
Replay highlight
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger



Board Info
3 posts in the last week
42 posts in the last month
Welcome our newest member, bongdaso66top
Most online: 2043 users on 29 Oct 2023, 01:04 AM