Please don't take this as an attack. I'm not attacking you. I just want everyone to hear your voice more clearly.
Making the MG34 tier 0 is a huge change. What reasons do you think this change should be set in place?
Specificity is key here. I don't want a list of proposed changes to just say things like 'smoke' or 'fix this.' If you could elaborate on your points, that would be appreciated.
Edit: my bad if you were just agreeing with the other posts on the last two.
Lol no, don't worry about it, even if you were attacking me this is the internet, I'd just shrug it off and either tell you to fuck off to completely ignore you.
As for my points, many OKW players have been asking for a complete MG34 at Tier 0 (like the MG42 is right now for the Wehr) for a long time, why? Well, I haven't played in a while (took a break from the game, doesn't mean I don't play it tho) but I'll try to tell you what my reasons were before I took my break.
The biggest reason was that OKW was lacking and still is lacking a reliable suppression platform which, if you ask me, should come early in the game. With the removal of the mobile MG that was the kubelwagen and the broken Flak HF OKW is rendered to fight superior in quality and in numbers Allied infantry early in the game, costing them a lot of ground and man power bleed.
Following the ethnos of the Armies in the current situation all of the low number (Brits) or low quality of infantry (Wehr) have Tier 0 MGs to help support the core infantry, as it was historically, especially with the Germans, specifically during the late war (when OKW are portrayed) where Germany is almost always on the backfoot defending their ground rather than taking it as the Blitzkrieg is long gone, the Ardennes Offensive being one of the last great German assaults during the war.
As for my other points, smoke I believe is required for all Armies one way or another. The Soviets have it doctrinally with their Shocktroops. The Wehr has them with a call in airstrike plus many doctrines giving the ability to vehicles to use smoke canisters, PLUS their mortar having smoke shells, which the Soviet counterparts also do not lack. The USF now have their mortar plus previous Rifleman smoke grenades, plus I believe a smoke plane ability with the introduction of the Heavy Cav Company plus others probably like the M81 being able to fire smoke on the move even and gaining the ability to launch smoke canisters with vet. The Brits also have a plethora of smoke abilities available to them, from commando smoke to a lot of vehicle smoke, 2 of their main tanks both have smoke shells, those being the Cromwell and Comet, the Churchill also having the ability to fart smoke but if we're honest it's not as effective as the other 2. Their mortar pit also has access to smoke shells.
And then we get to the OKW, apart from SOME vehicles having smoke canisters like the Puma, the rest are left in the durt, OKW infantry doesn't have the luxury to use smoke because...? Smoke is a basic concept and gameplay mechanic of the game and should be available to all Armies, regardless which era or which side they're representing OR what playstyle they have. Either an infantry unit of the OKW should have access to some sort of Smoke grenade OR their leig should have access to smoke shells like all of the rest of the in-direct fire units in the game.
As for my third point, the Flak HT is broken like I already mentioned, I even talked about it with Mr Smith about it a few days ago and he told me last thing he was doing was trying to fix it without success.
Other OKW parts may or may not be broken but they need to be balanced accordingly as well as other parts of the other Armies.
I understand that they shouldn't function similar to each other but you got 2 options here, either balancing them, meaning each Army having some things which feel a bit copied and modified from other Armies OR having completely different Armies to one another BUT having broken balance.
For now it's obvious which path Relic has taken, and it's obvious the community isn't very happy with it, further twisting the trunk of the tree isn't going to help if you ask me.
The Armies should keep their unique weapons but similarities must also exist in order to have balance.
And by that I mean the OKW having a Tier 0 MG like the Brits and Wehr, the Brits having a mobile mortar team INSTEAD of their mortar pit like all of the rest of the Armies, the OKW having access to smoke like all of the rest of the Armies, all Armies having some kind of access to healing which needs a bit of an addressing btw on the side of the Wehr since they basically have the lowest quality of healing effctiveness right now when you look at it, OKW may or may not come second to them but unlike the Wehr, the OKW has 2 choice.