America is continent. Your country name is United States of Murica, no? 
And your country's name is surrender to the Germans and work for them, no?
And another thing, the Allies don't "need" those upgraded tanks in late team games, they can do just fine without them as I've seen from experience.
They would just be a good addition to both Armies since both lack any properly Armored tanks by default that can also act as meatshields like the British Churchill. I was also thinking about adding the KV1 T
to the Soviets by default once all structures were built. |
In terms of Soviet tank doctrine, the KV-1 has nothing to do with either the T-34 or the IS-series (that claim is similar abstruse as claiming that the Sturmgewehr was conceptionally some sort of predecessor to the AK-series). Sure, the armament was similar to the T-34 for most of the time of its existence, but being heavily armoured meant a completely different usage profile. Meanwhile, the IS-series was used as a more modern form of the old assault gun. With a tank of that capability, the necessity to mount heavy guns to awkward or casemated chassis was gone - the IS-series could mount guns that served the same purpose, while also being able to withstand more firepower, while also being more mobile. The trade-off to medium tanks were cost, technical complexity, and mobility, which is why the concept was made superfluous by the idea of the Main Battle Tank.
Back to topic: This idea is impossible to properly balance. The Panzer IV series in this game is already constantly on the backfoot, even against what the Allies can currently field. Sure, the OKW Panzer IV is notably better off than its Ostheer equivalent, but that doesn't help it much in the face of massive cost differences compared to performance differences.
The T-34/85 as the Soviet standard tank has been discussed regularly in multiple forums over the past couple years, and in the end the result was mostly the same: It would be impossible to balance against the then useless T-34/76 - regardless of whether the T-34/76 would then end up in those very same doctrines that now contain the T-34/85. The availability of that choice would be meaningless, because the game's demands would always favour the T-34/85, thus actually limiting strategical diversity.
Then there's also the problem (especially with the US) of how to balance these upgrades into the asymmetrical gameplay: Riflemen are massively superior to all other standard infantry, and that has a very specific reason. Suddenly overturning that reason would require a significant reconsideration of how USF early game works, and suddenly we have another Osther/OKW faction - I don't think anyone would like that.
P.S.:

Yes, I'm a troll for pleading someone NOT to be disrespectful towards my country's name.
Brilliant. |
these two tanks are so much easier to deal with than the comet, panther ROF buff will solve the problem.(and I want it)
Good call, make the T34/85 up-gun available after constructing tier 4, and make M4A3 (76) available after murica get their capatain or so.
The base variant is already outdated in front of panthers Jadgpanzer 4 and the non-doc KTs, and from game-play perspective T-34/85 and M4A3 (76) isn't a greater threat compare to the firefly/churchill or Comets , and BTW, the M4A3 (76) is a M4A3 with a 76mm gun mounted turret, not the wide track E8 version, it's been locked in BOB campaign
It's "America" not murica and it's "Captain" not capatain. Please have a little bit more respect for my country, I never disrespected yours or have seen another one of my fellow countrymen here do the same. |
As a adding MG34 and PzIV for OKW?
Hold up, those were needed for the OKW, both Soviets and the USF have the T34-76 and M4A3 Sherman, just not the upgraded versions by default. |
Upgrade for their guns in their respective buildings like in the Tank Depot for the American Army in COH? I'd agree with that, in fact I had the same idea, just never really did fully realize it sadly. |
Flak emplacements are the only reason I pick Luftwaffe... said no one ever.
Fortifications also have it, and nobody in their right mind builds it unless they want more AA or to just derp around an area that can be easily defended by other means. |
What does that have to do with anything, the penalties of being in and out of cover apply equally to all units.
Are you really asking what the point of effective HP is? I really dont know how to respond.
Let you me spell it out for you to understand.
THE IS ARE HANDICAPPED MORE THAN OTHER UNITS WHILE OUT OF COVER, THEY'RE USELESS AND DIE LIKE FLIES WHEN OUT OF COVER.
Their "bonus" is a con in general and they're basically confined to cover in order to reach their normal effectiveness and to be in green cover to reach their full effectiveness while other squads' DPS is not tampered while in the same situation as them. Of course this is excluding the Osttruppen since they are more less in the same situation as the IS but unlike them they are not basic mainline infantry that's available by default and seen in every game. |
The ability can also be made to spawn more than 1 of those entities. If a second entity is adjusted down a length of a sandbag and rotated 180 degrees it'd work as well.
It ain't impossible is all I'm saying.
"Glitching" models is also possible I suppose, I just haven't thought about it since I've never done it myself.
So clearly you have more experience in that area from CoH perhaps.
I commend you for that, it's just that I don't think it would be as visually satisfying but yeah, it could definitely work. |
Its like you deliberately are trying to mislead people by not telling the whole picture. No one could do that, right?
You forget that the out of the gate, that the IS has high effective health, they have a .8 target size. Of course this only gets better as you vet up and get the extra man.
EHP | Vet0 | Vet1 | Vet2 | Vet3 |
IS | 400 | 400 | 519 | 519 |
IS 5Man | 500 | 500 | 649 | 649 |
Grens | 351 | 351 | 351 | 456 |
Volks | 400 | 444 | 444 | 493 |
Also IS reaches maximum toughness at vet2, so its easier to get it to max vet.
You didnt mention this either because you're biased AF or dont even know the mechanics of this game.
What's the point when they die like flies out of cover? |
They are models therefore they can't just add an extra segment for the 5th man.
That would require Relic to make new longer models of sandbags, which I can assure you, will NEVER happen.
My solution is simple, make it like in CoH, simple small segments and you can build as many as you like in whatever shape.
I even added them to my mod to replace the WFA sandbags, here's a picture: http://steamcommunity.com/sharedfiles/filedetails/?id=469886402 |