I think the main issue with the mortar pit right now is that it can munch on wehrmacht weapon teams all day unless they really spam mortars at you (which is easy to deal with because it normally means they have no other units, or you build a second mortar pit) or mortar half tracks but utterly useless against OKW because it is hard countered by almost everything in their roster (stock incendiary nades, Infantry support guns and Stuka Zu Fuss) So in order to balance it, you need to allow UKF to counter Infantry support guns etc and then you can nerf it against Wehrmacht. It seems atm the mortar pit is either useless or it single handedly wins you the game if they can't kill it.
This basically means if you want/need indirect fire, you are forced to go royal artillery reg to counter the inevitable spam of infantry support guns to cover your mortar pit, which kind of defeats the point of it as royal artillery gives you indirect fire anyway.
I made a thread a while ago about the lack of useful/mobile indirect fire as UKF. UKF are the only faction without mobile indirect fire (land mattress is defo not 'mobile' and isn't precise enough) either a regimental mortar half track/Universal carrier upgrade? a revamp of the infantry arty flares (maybe make the 25 pdrs respond more rapidly or get rid of the flare throwing and make it a call in like the usf major arty barrage and give it a useful range.
I like the idea of 2 mortar teams garrisoning the mortar pit though, to allow them to relocate at the cost of firerate, fits really well with the theme of British infantry of being much better in cover/garrisoned. Could just be the same but the squad gain an extra mortar when garrisoned in a pit.
I agree with everything else but the UC Mortar upgrade, I am not both sure if it's possible or if it would not bug the fuck out if implemented because you wouldn't be able to change the UC model, meaning that the mortar would glitch in between the the transport compartment which would just look plain weird.
In reality there was a specially modified Australian UC/Bren Carrier which had a longer chassis but then again, that's not in CoH2... |
Check my signature. |
So I guess this is the 51st State. |
I always found it amusing that they carry 50 kilo/ 99 pound paper weight around.
I hit the gym for about 3 years and I can carry such weight around but for like minutes tops. Even Schwarzenegger would need a break in his prime time after lumping it around for like 2 hours. |
Well, if we're fairly honest the M1919A4 would work the same way as the current. 50 cal altho have less of a punch, which would prompt a decrease in it's price probably but that's it in terms of balance, at least in my opinion.
As for the mortar, if it stayed as it was before the new patch notes it would purely be a cosmetical change as you said, but with the new stats bringing it in line with the other mortars there is little reason to do it now, but I think that anybody that mods would still appreciate the new toys to play with and I honestly don't think it would be that hard on Relic's part to just adapt the current animations for the models, it would also be an easy way of sorts to introduce new commanders if they're going to do that. |
I was planning on doing this in my mod however it would have been very time consuming for me because of how weapons can be given to entities or "infantry models" whatever you wanna call them in terms of modding.
So yes I fully support this change.
And I think that Paratroopers having a mix of M1 Carbines and M1 Garands and 3 upgrades to Thompsons, M1919A6s and bazookas is also a good decision and fits them historically.
The M1A1 Carbine to be exact was meant for Airborne because of the metal buttstock which would be pulled back to shorten the weapon when jumping and so forth.
While the Rangers used M1 Carbines again because of their smaller sizes compared to the M1 Garand, and believe me when you had an MG42 shooting in your general direction on those beaches you needed a shorter weapon which could still pack a punch and allow you to be effective at medium range rather than the M1 Garand which could prove as a liability.
Having the M1919A4 and M2 60mm mortar models be given animations wouldn't be bad either tho as well, you can even see the models in the world builder already and the M1919A4 could be seen in Artwork for CoH and in the AA trailer for CoH2 which was kinda ironic because like I said, it's model is in the game but there is no animation.
If you're going for historical accuracy switching the M2HB .50 cal for the M1919A4 .30 cal would make sense because only a body builder would be able to lump around the Ma Deuce like the guy in the game right now. |
Hey guys,
Thanks for all the welcomes. Much appreciated.
@aerafield: haha yes that was me. DevM said I was the best player he ever played with.....
Also, I wasn't the CM for DOW, as SturmtigerCobra's research shows
Thanks again chaps,
Andy
Company of Heroes' future lies with you, I hope you understand that.
Good luck on your journey and please, take care of my beloved and I would say favorite franchise of all time, many memories were forged in my childhood playing CoH, and to an extent, CoH2. |
Honestly we are going to be stuck with CoH2 till 2020 so we might as well make the most of it.
The balance patch itself has a lot of weird changes in it but I don't necessarily mind its scale/or scope. The problem I have is that Relic's approach to balancing (or their Scope) always seems short sighted while the community (and the community patch creators) have have a larger scope that they'd like to take it.
As it stands the patch feels off there are a few changes that look promising (mortars).
Nah, Iron Harvest comes out next year |
You're all very funny. Now stop flaming each other and get back to topic.
Yeah we're all very funny when there's some mofos trying to be smartasses by starting shit but sure just make everything invisible like it never happened.
And then they ask why this world and the internet took a turn in the 2010s with all of this sensitivity bull.
You can protect the guy on here but he's gonna run his mouth off out in public one day like that and he's gonna get what's coming to em. |
Feels like the Wehrmacht boys are lighting up the molotov cocktails over this already lol.
Anyhow, I think it's a stupid change for maybe not a completely useless ability but one that's certainly underused, and is especially not really useful for stuff like the StuG and Elefant that can't turn because of their fixed gun nature while stuff like the Panther, Panzer IV and even Tiger would benefit more so like someone else suggested, maybe have 2 versions of the hull down that affect Turreted and fixed gun tanks in different ways so it's more balanced instead of having the same stats for all of the hull down vehicles because like I said, some will benefit more than others. |