Not radical in implemtation, but radical in how it changes the gameplay. A simpler buff to range would make it useable again without the potential for unforeseen second and third order of effects as a result on such a big change in how the mortars are used.
I just think it’s a safer bet to go with incremental changes rather than a whole new way of playing the mortar pit.
But that’s just my opinion. Lol
Again, there is nothing radical about it. The base 25 pounders are just replaced by mortars firing after the IS lob the flare and the base 25 pounders can fire independently without the IS, that's about it, if of course we're going by what he wants to do.
the mortar pit's autofire will still be 80m, meaning the mortar pit's purpose is to provide the tommies with an off map. The FOO upgrade is painfully obvious and would be the primary target of every axis player.
If the british have the FOO tommy hang back it's 7 pop, 280 mp, 45+ mu not contributing to the fire fight
Apart from that like I said if the mortar pit happened to be firing at another squad, possibly an enemy mortar trying to counter it for example, and you throw the IS flares the mortar will start firing there instead of at the enemy mortar or other squad coming to take it out. And believe me this will happen more often than not because you can't constantly divide your attention between your infantry squads, your HQ, any vehicles or other emplacements you have and also pay attention to your mortar pit or what's it firing at and so forth.
And I would like to again point out that the pit's main problem is it's survivability. It's the only non-doctrinal indirect fire unit that cannot move, and that's a huge problem especially given now that it has a shorter range.
Literally the only thing it had going for it before was it's range and arguably fire rate.
It's auto barrage range has been nerfed, it's fire rate has been nerfed with the removal of the bonus from the FA requiring you to garrison it with an infantry unit, something the British just cannot sacrifice in order to bring their mortar to fully operational level.
Now I understand that before, especially with the Bofors, it was a cancerous and OP combo, but Advanced Emplacements was also nerfed along with the Bofors so good luck getting any emplacement to survive to vet 3 in the late game, especially when things have changed so much that it's also easier to approach and kill the mortar pit as well now, which wasn't the case before.
The simple truth is that the British while still cancerous were at least playable before, now with all of these competitive oriented patches they have become perhaps harder and extremely less fun, at least for me.
This is not a game where it's ok to build emplacements anymore, emplacements were never meant to be permanent defense structures anyhow but it becomes a problem when your only indirect fire option is an emplacement with a low range requiring you to constantly babysit it.