What if I told you that you do not 100% all time map awareness and 500 apm to not suck with one of top three best tanks in game?
But again, you are a comp stomper.
And you complain about balance.
Of a Tiger tank.
Just how hard you must suck at this game, to the point where you have balance issues against one of THE WORST RTS AI I have ever seen? I am genuinely curious here.
Again, where is your proof of what you speak? You're arguing about my personal opinion here and when I asked for proof you presented something invalid for the majority of players, after I shot it down now you're referring to "omg you're a comp stomper noob l2p" bullshit.
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HelpingHans is proving you wrong every single day for last couple of years.
So your proof is someone with an insane amount of APM that 90% of the game's player base cannot imagine to even reach?
Seems legit. |
Improvements to Worldbuilder and Mod Tools are probably the best use of Relic's time on CoH2 at this point, IMO.
Agreed.
If not that then at least the FUCKING artillery pit. And for God's sake do something with the raketen. |
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- If you insist Germany be more like Soviets, then perhaps allies be more like Germany too?
- T34/85 becomes non doctrinal and has upgraded Panther stats (960 hp, armor, range, dmg, blitzkrieg)
- SU76 replaced with Puma.
- PS: StuIIIG eats Pershing 1vs1 easily.
- You just argued that Germany should be more like Soviets. Why stop there, isn't it more balanced
to just make everything the same? 5x men squads (even soviets, down from 6). USF, OKW have MG in T0
Wehr, soviets, OKW, brits have Mortar in T0 (like USA), everyone get ambulance, everyone's tank crew
can disembark. / USF can no longer 350 pop their tank fleet, but their tanks now have OKW tank stats.
Buff King Tiger a lot.
Give everyone King Tiger.
If you go with "Game would be funner if X unit of my pet faction was buffed" everyone can say that.
It never, never ends.
Only solution? Mirror stats. Then no one can bitch.
Go back to your maple cyrup because you're taking my words out of context.
You're a comp stomper who fails to succeed with Tiger.
I don't need to label you as anything. 
Go ahead and prove me wrong then you Polish troll. |
I say lads, the toppest of keks. |
(it's a repeat of what I said to shadow and vipper)
the change switch would invalidate the doctrine with the tiger, as well as the panzer4 and the brummbar. The tiger being a great generalist make it an "upgrade" over the Panther which would just be a great anti-tank brawler.
The panther's role would be to ensure the wehr and okw maintain tank superiority regardless the doctrine choice of either side. (with the exception of the is-2) The tiger would be a mainly anti-infantry boost (if you really want a great anti-everything unit) and the panzer4 retain relevancy by being the only generalist tank in the tech tree.
and the allies td have balance issue of their own. the last few patch really mess up their balance.
The Tiger is already invalidated because it's an overpriced piece of shit and has been for a long time now.
I'd speak my mind more but I'll probably get called out by Katitof like always or get labeled an Axis fanboy. |
Ostheer need an main battle tank with all purpose gun in T4. That could be the Panther or Tiger.
If it is the Panther one could have switchable AP/AT with different ranges.
Generally Panther need a clearly defined role and the tools to achieve it.
Agreed. Since they nerfed the StuG the Wehr needs a good TD and for some reason the Soviets have 2, the SU-76 and SU-85, altho the 76 is a dual purpose unit, I don't see the problem in having the Panther be dual purpose as well then.
Being a TD and Heavy when needed, the switchable rounds would enforce that however the "omg tis too similar to another faction!!1!!!" crowd will speak up. |
3 man Soviet sniper teams gave this up as an April 1st joke. |
Imo the rework of commander should be with another approach:
1) Check all abilities that are Op or Up and bring them inline.
2) Redesign individual commander so that they do not combine certain abilities like:
Super heavies/ mainline infantry upgrades (example G43/Tiger)
Super heavies/ powerful off maps (ISU-152/ IL bombing)
and so on.
Agreed. |
That's hardly simple to implement. It might even be impossible with the tools we have.
I agree with you, however Relic probably can do it, too bad they're too lazy as it seems tho. |