I was just thinking- if Sappers end up with their snares, Tank Hunter Sections should get their upgrades back
Agreed, with the new snares the only things they got going for them are their Boys AT Rifles and vehicle detection.
Give Defensive Doctrine Half-track AT mines instead of the StuG, or perhaps a 251/17 flak ht from OKW. I think there are many more thematic replacements for the StuG E. Even Smoke bombs might be more thematic.
Command Panzer IV fits in the most if you ask me.
The PaK 43 is very effective on maps if placed in a good spot and its able to cover the whole point, however the fact it (and any other AT for this matter; except the 17 pounder) doesn't self defend or self turn to face any vehicles that just drive around it and start shooting it from the back is a hassle at times.
The 17 pounder in this case has that self-turning ability which makes less micro management on your overhead when having to go through combat with three different battlezones. What always makes me both laugh and yell is how the T-34 drives around the PaK43 and then just starts shooting it and it sits there. Braindead (except for the two guys with rifles shooting the tank).
I love the "All Units Mod" as it has the self-destruct ability on various things and it can help reallocate pop cap if needed. Another big thing I would love to see ALL factions get access to is the "Withdraw from Battle" (basically the Refit ability but effects all forces) Ability, maybe it could be used on redundant emplacements that use up Pop Cap and can help remove them instantly like Self-Destruct OR maybe a new ability could be added to emplacements called, "Deconstruct" which removes the building and forces its units to retreat from the battlefield and off the map?
Another idea that could be easily put in is having emplacements be decrewed like vehicles so you can get back your pop cap OR help an ally if they have the pop cap available and need the Pak 43 (thus opening up more 2v2 or up teamplay).
You mean if placed behind a shotblocker, something which is not always available. That's why I suggested that the 17 pounder emplacement become an upgrade for it, effectively transforming it into a German 17 pounder but losing it's shooting through objects ability for added survivability. It's giving the player a choice on how to use the unit, especially in an Urban environment, but on non city maps going for the emplacement upgrade would be a no-brainer I think.
And yes, a simple delete/self-destruct would suffice, I think decrew has been discussed before and it ended up as something that could and probably will be quite abused, similar to how people are abusing USF's pop cap with their vehicle crews dismounting.
Other thing… it seems that this new patch will make commander-abilities even more confusing.
Why not give Osttruppen the ability for sand-bags and wire without "trench-ability". Then "trench" can be replaced by an other ability. There are only two commanders with trenches, Osttruppen and Community-Defence.
Community-Defence could become:
-Osttruppen
-Ostwall (concrete Bunkers and tank-traps)
-StuG E
-Hull-Down
-Sector-Artillery
With hull-down StuG E becomes a more defensive option. And I am no fan of PaK43 in that commanders, hull-down fits better.
Osttruppen could become:
-Osttruppen
-Artillery-Officer
-Supply
-Commando-Panzer 4
-Gustav
Because there are only two commanders with trench and bouth have Osttruppen the commander-ability is useless. Grenadiers can live without sand-bags if there are also Osttruppen.
-> Also that would boost Osttruppen on other Abilitys, like Relief-Infantry. With sand-bags and wire they become an usefull unit.
Sounds like a good idea but I'd swap the StuG E and Command Panzer IV. Osttruppen already have an "officer " unit but can use an infantry support tank while defensive could use the Defensive boosting CPIV instead, they just fit thematically more. But other than that I am fine with your ideas.