In my, not so experienced opinion of playing the USF, their major problems which I have noticed are the following:
Tech-ing, lack of meaty/meatshield tanks (Like the Churchill for example, a direct counterpart to the of the USF would be the Sherman Jumbo) and lack of access to weapons in the field.
I'll go on my points one by one in more detail, but just as a note, I'll be making a lot of relations to the CoH US Army.
First off is Tech-ing, the USF tech is just... plain weird to say it frankly. To me it's a weird mix of the British from CoH (because of the officers) and I guess, Dawn of War 2 because you only had a single HQ building there from which you upgraded tiers to get new units and so forth, but instead of that here you research officers to "build" new structures. Now that's all fine and dandy but the problem is that the units are all over the place, in CoH you had specific buildings for specific jobs.
Those were: Barracks (Soviet T1 basically), Weapon Support Center (Soviet T2), Motor Pool (sort of Soviet T3 but not exactly) and Tank Depot (Soviet T4). Now if you wanted Riflemen you went either T1, or upgraded a building into a Forward HQ which on it's own had it's pros and cons but I won't get into that, if you wanted support weapons you built the Weapon Support Center, if you wanted light vehicles like an Armor Car, an AT gun or a Halftrack to reinforce in the field you went the Motor Pool and so forth. By this I mean that you had a choice, and you knew which building had what specifically and didn't have to sacrifice AI or AT like the current USF tech design.
Further more, you could upgrade your tanks, specifically the Sherman into a better version of it which I think was brilliant, and if I was making the USF I would go on the same route, the M10 could then but made the default TD but you would have the option to upgrade to the M36 or the Jackson could become a doctrinal unit instead or whatever makes the most sense balance and design wise.
Which gets me to my next point, lack of meaty tanks. The USF like Kharn said is a glass cannon Army, heavily reliant on micro and glass cannon units, which is obvious in their tanks. The Jackson, most Sherman variants and the M10 plus their light vehicles and the M26 Pershing all lack durability and are taken out fairly easily when compared to their counterparts in other Armies.
This is why in my opinion we see things such as the 105 Sherman getting a buff to it's HP, Mech Company's Reserve Armor also giving the regular Sherman a buff to it's HP in the form of the dozer upgrade and the Pershing as well as the E8, because they can take an extra punch. This is why I was all for a Sherman Jumbo and the M36B1 Slugger. The Jumbo acting in the same role as the Churchill does for the UKF and their Firefly and the M36B1 just being a beefier Jackson that doesn't have to over rely on the player's micro, again, like it's counterpart in other Armies such as the SU-85 for the Soviets, I get that it's turretered but fuck me, I can't take my eyes off of it for like a split second or I lose it.
And finally their access to weapons in the field, I absolutely love the weapon racks as an idea, the concept is brilliant, however I think the UKF executed it better with their Forward Assemblies and Weapons Halftrack from the Special Weapons Regiment. Every time I play USF I have to retreat my units back to base in order to arm them which just doesn't make sense for a "flexible" and "versatile" as well as mobile Army. Something like a WC51 that is able to deploy with some weapon racks just makes too much sense to me in order to help with that. And there was never such a problem in CoH where you could just globally upgrade your Riflemen with their BARs which I still consider a superior alternative to the current weapon racks being such a pain in the ass, at least for me.
That's about it for me, again this is just my personal opinion, I'm not stating any solid rock "facts" here.
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