to turn it around: The mg synergize with the higher durability on the okw panther and panzer4, because they can actually afford to stand still and shoot. this give the okw tank higher peak dps in situation where it can utilize both its mg and main gun at the same time.
the british tank can shoot and scoot, but they are not going to reach the same anti-infantry dps as the panzer4, or (maybe) even the panther.
I am not in a position to compare shoot & scoot AoE guns with accuracy-based attacks.
However, yes, it's true. The Panther also doubles as a super-durable vet3 LMG-gren squad in the AI department. Given the cost difference (especially in MP) between the Panther and dedicated tank destroyers, there is no way that the Panther is underperforming for the cost.
Personally I see no use for it. With the excellent tier 3 options and call-in Tiger doctrines, it doesn't fill any role that makes it desirable.
Basically, we can summarize that observation as:
- 1v1 revolves around the call-in meta; why pay more for less?
- The insane cost-efficiency of the Stug overshadows all other AT platforms available to OST
It would be nice if the first issue (call-in meta) would become addressed some day.
Regarding the cost-efficiency of the Stug, it's not the Panther that's underperforming (it's not). It's the awesomeness of the Stug that makes it seem bad.
Just like we shouldn't buff Brits to match the cost-efficiency of the Advanced Emplacement Regiment commander, we should not buff the Panther to match the cost-efficiency of the Stug.
(Please be aware that there exist other modes besides 1v1 in the game)