Allright, I don't know too much about "Comadning structure of USSR in WWII", you caught me. Anyway, USSR should have any kind of officier-type unit, which will buff poor soviet infantry, like artillery offizier of Ostheer do with their poor infantry.
And it would be great if that would be undoctrinal and puted in T1, for to make it and "not-maximspam playstyle" more attractive for players. But... if it will be doctrinal it will be good anyway. |
Well, it may be, actually, any command unit, not nessecerly NKVD Commissar. It may be Politruk, it may be any officier, but USSR needs them. |
The Commissioner is not a good idea:
- The commissioners have the power in 1941-1942 (we kind play in 1944-1945, no?). By 1943, Commissioners doing propaganda and maintaining morality.
- Looks very stereotypical: a stick for ten, maxims in the back and other stereotype heresy.
Well, again, CoH 2 is not about history, realism or something like that. Relic said that long time ago, so historical issues are not so important in that. For example, T-34-76 was mostly actuall in 1942-43, after that mainline soviet tank was T-34-85. But... mainline middle in CoH 2 is old 76, not modern 85.
And what's wrong in stereotypes?) Im Russian myself, and I see no problems in using some popular stereotypes in films or games. Those, who protested against "Soviet campaing in CoH 2, nazi Relic, fufufu!" were dumbest idiots. That's a game, it suppoused, also, to make fun and be interesting, and stereotypes may make game really more interesting Even if it is cruel NKVD Officiers, trying to hold order by executions.
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If you can read whole text, I meant forward RETREAT point. OST is only faction that has no doctrine to get their retreat point be anything else but back to base.
SU still has their own FHQ.
Maybe I missed something, but... Soviet FHQ has forward retreat point? Didn't use that since WFA added, may not know.
More than that, soviet FHQ putted into one of the most useless doctrines for late and middle game. Yea, it gives you superior bouns in early with FHQ (for 60 fuel, that makes your T3-T4 coming waaay later), but in late... no Shocks/Guards, no middle/heavy tanks. Only M-42. That Ost doctrine looks like more efficient for middle-late, than Soviet Urban Tactics. So, it will be pretty unbalanced.
And yea - Ostheer "Bunker-type FHQ" is non-doctrinal at all, but works pretty like Soviet one, only don't have that huge buff aura. Isn't that strange? |
Would be a very good and different commander that OST now is getting. FHQ commander for the only faction that don't have Forward retreat point would be very good idea.
It's suprising, but Ostheers already have "FHQ" without retreat point. And it costs no fuel at all. Calls "Medbunker+Reinforce bunker". Works pretty same as soviet FHQ, healing, reinforcing, but without buff for soldiers. So, give them one more FHQ? What for? |
Urban assault would be good for USF, replace urban assault PzGrens with Paras and muni blitz with muni airdrop
Since USF got "Heavy Cavalry" they don't need other doctrines. What for you need paras, arty, recon, whatever, when you can get both Rangers and M26 and start making hell? |
the fact is that i want more doc for the vanilla faction and the scrapped doc semmed really differnt fom the other
More doc? There are a lot already. What for you need more?
Another point is, that there are not so much really USEFUL doctrines for Ost and SU. And for USF. So, maybe better would be remake and overhaul some "old" and useless doctrines and make them more usefull, instead of trashing game with more and more commanders?
But... no Relic will prefer to make new, because... HERE COMES THE MONEY! https://www.youtube.com/watch?v=d26N2qlJdkE.
P.S. Lol, we had only 3 doctrines per faction in vCoH and that was MORE THAN ENOUGH!
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we have better
We don't have those doctrines actually. And nobody asks to add them.
But I wanted to say only 1 thing - instead of adding "probably broken" doctrine for to counter antoher "definitely broken", better fix second one and play happy.
Fortification doctrine is obviously broken. Tommyrifles buidling and repairing emplacements? Free teams around FHQ for to repair them too?! Counterbattery in "not-Royal Artillery" doctrine!?!?!?!? WHY?!
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well it needs some changes but it would be a good counter to emplacment heavy doc
Maybe better fix heavy emplacement doc, instead of adding such doctrines?
For God sake, FHQ with retreat point and repair teams only for 30 fuel... I want it for my USSR urban doctrine NOW! |
I think, that command Panther should be like command Cromwell in vCoH - with buffaura around, but without weapon and cheaper, than normal Panthers.
And It can gain veterancy, like USF officers do - from units gettin EXP around them. |