Don't have a 4K display, but can't you crank up HUD scale in the graphics options? This slider is locked for Full HD, but not for 1440p and 4K. |
Because people skip T1 if they go assgrens, exposing themselves to 1001 weaknesses. |
Ost P4 is mediocre, OKW P4 is the best medium once it gains veterancy.
I have the same opinion. Even at vet 0, the slightly better scatter of OKW's P4 makes it perform much better than Ost's P4. I don't know how Cruzz calculated it, but his AoE scores feel pretty close to the truth:
M4 AP - 4,937
T34/76 - 5,589
Ost P4 - 6,32
Crom - 6,7
T34/85 - 7,713
OKW P4 - 8,436
OKW P4 vet 2 - 11,314
M4 HE - 15,561
OKW P4 vet 4 - 23,579 (lol)
These scores don't factor in reload time. |
Easy Ostheer fix -> Make panic Puma great again
Hard Ostheer fix -> Make T4 stronger, for example by either:
- Decreasing the fuel cost of going from T3 to T4. This can be done by moving the cost from T3 to BP2 and subtracting it from T4 (you'd go from 90 - 15 - 25 fuel to 105 - 0 - 10 fuel). Changes to Puma, Tiger and Stug E would be necessary.
- Buffing the Brummbar, which has been quite lackluster since its double nerf to armor and range.
- Adding some kind of infantry upgrade to T4, like lowered reinforcement cost for mainline infantry, free medkits, 5th crew man for team weapons, something like that.
So either reduce their midgame weakness to light vehicles (imo bad route) or improve their lategame strength (logical route). |
Because of renewed interest generated by Tightrope's video ( https://www.youtube.com/watch?v=HxgtC9qH_RU) I've updated the guide. Sadly the sharpening of my preset wasn't working correctly in his video, so you can't really see its full potential.
Changed the following:
- Rewritten the guide.
- Readded the screenshots, my old preset somehow got removed from https://sfx.thelazy.net
- Made my preset use Lumasharpen.fx instead of the custom CAS.fx, to avoid overcomplicating things.
- Added Clarity.fx to my preset to further improve sharpening and make the game appear brighter. |
The only thing that bugs me about Grenadiers is the 30mp reinforcement cost for a model. I wonder if it would be a bad thing if we were to cut that to 27 or so.
Other than that Grens are fine regarding firepower, and you gain some more survivability at Vet 3 so that is something to strive for. There's no need to have them copy volksgren durability as they fullfill a different role in a different faction.
Early on they have the HMG42, midgame they have LMG42, but late game they start to drop off once they're up against 7 men Cons / double BAR riflemen / double Bren Tommies and can't scale any further.
So if they got a reinforcement cost reduction it should be once T4 is teched or something as a small reward. It would certainly help a bit in those long drawn out games. |
Western front reserves with captured enemy weapons, adds flavor and gives some interesting options and makes it actually mechanically viable, as it stands the ostruppen reserves are useless fuckwits whos only worth is crewing team weapons but even then they're bad at that because you pay 425 MP.
Westtruppen? |
I'm sorry but could you define a "super heavy"?
Are the Elefant, JT, ISU-152, KV2 and Sturmtiger super heavies or something?
Or do that Tiger, KT, KV-1 and IS2 count as well?
Cause a lot of people also count the Panther as a heavy tank while the game says it's a medium one and I'm just getting confused by what people mean exactly.
#JustVipperThings |
I have no issue with my grens losing 1v1 against the USF and UKF infantry in general as they are costlier units than grens. The close range buff that RM have gotten in response to trying to balance them out is total bullshit and should be undone because nothing was done with grens.
What I do have a problem with is the current state of grens vs. cons. This used to be an even matchup. Cons used to be early game initiative tool and their powerspike would slowly go down as the game progressed, ostheer grens got lmgs. Now When they can get nondoctrinal 7man upgrade they dominate the late game also over what is supposed to be late game faction with the only T4 in game.
Conscripts get a late game non-doctrinal triple buff upgrade in the form of 7man squad. This bullshit is unacceptable unless balancing measures are made in order to ensure that ostheer mainline gets the same treatment in the late game.
The problem isn't really Grenadiers in this match-up, but the 7 men upgrade being too efficient. It becomes impossible to bleed Conscript builds in the late game, so you're pretty much forced into going Tiger and hope you win the tank war.
I'd suggest changing the 7 men upgrade to be freely available at T3 and reducing the munitions cost slightly, but removing the reload/cooldown bonus in cover. This would keep the upgrade at 7 men, lower reinforcement cost and faster veterancy gain. |
Would definitely like to see loser bracket next tourney, a player being able to crawl back up really adds to the experience as a viewer imo, even if finals can get a bit wonky.
That said, this tournament had allot of interesting ace games (mostly from vonivan : ) |