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russian armor

Patch for OST?

28 Jan 2020, 13:20 PM
#41
avatar of Mr Carmine

Posts: 1289


Allied infantry also has a better chance to shred axis infantry too. You wanna have your cake and eat it too.


Funny thing huh how balance works.
28 Jan 2020, 13:52 PM
#42
avatar of mrgame2

Posts: 1794

jump backJump back to quoted post28 Jan 2020, 12:40 PMButcher
So they are sacrifizing Ostheer in 1v1 and 2v2 because of scrub modes. Great.

The game should be balanced around the amaller modes and adjustments be made from there. Not the other way around.

In small game modes Ostheer is utter garbadge. Non performing lategame, no 60 range td, small squads no light tanks and all that while, Allies got straight up buffs nobody even asked for (US Rifles, Kv2 vet).

I expected little but you manage t still disappoint.


Yes i dont see how in 4v4 wehr is OP?
On what basis, when imo 4v4 is anything goes.

Even if you do arranged top 10 players in 4v4, it is anything goes.
So much arty, so much resources, so much abilities, squad presevation is not as critical. Everyone can have further sight and thus 60Td gets more advantage.
28 Jan 2020, 13:56 PM
#43
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post28 Jan 2020, 12:52 PMSunTzu
In my opinion there are 3 changes to make.
1 T4
2 Light tank
3 Infantry Upgrade.

Modify the accuracy or armor of the bumbar with veteranity, or leave it like this but bring it to 115 fuel.
Panther V improve accuracy reduce cost (170) modify veteranity 2.

The second problem is a lack of light wagons or a counter to it.
I add the puma or 222 anti tank.

Infantry grenadiers must be brought to 5 men in T3 (like the Soviets)
Panzergradier are raised to 320.


The funny think is: axis needs tanks ...cause their infantry is overall weaker than the allies infantry. ...and now you get your p4...which will be easily hard counter by so mayn AT possibilities from allies.
28 Jan 2020, 14:00 PM
#44
avatar of mrgame2

Posts: 1794

Im thinking maybe axis wil field 8 panthers in 4v4, surely you can do the same with 60td spam. Or you can one up and rush sherman or t34 blob.

But imo no axis team will spend all on panthers since this will leave a big hole on AI in their team. Panther even with pintle sucks in AI

Im just not convinced wehr is op in 4v4 that they need to suffer in 2v2.

Show us the receipts
28 Jan 2020, 14:23 PM
#45
avatar of ZeroZeroNi

Posts: 1563

jump backJump back to quoted post28 Jan 2020, 14:00 PMmrgame2
Im thinking maybe axis wil field 8 panthers in 4v4, surely you can do the same with 60td spam. Or you can one up and rush sherman or t34 blob.

But imo no axis team will spend all on panthers since this will leave a big hole on AI in their team. Panther even with pintle sucks in AI

Im just not convinced wehr is op in 4v4 that they need to suffer in 2v2.

Show us the receipts

I think shreck pg blobs might be the culprit. They will melt any armored force in existence, and also can deal with basic infantry in cqc.
28 Jan 2020, 17:49 PM
#46
avatar of mrgame2

Posts: 1794

You can do many type of blobs in 4v4, not just shrek imo
28 Jan 2020, 20:04 PM
#47
avatar of ZeroZeroNi

Posts: 1563

jump backJump back to quoted post28 Jan 2020, 17:49 PMmrgame2
You can do many type of blobs in 4v4, not just shrek imo

Yeah but what other blob would make the clearly allied biased mod team thing OST is OP in team games.
28 Jan 2020, 20:11 PM
#48
avatar of Stark

Posts: 626 | Subs: 1



There are some changes being cooked up, but nothing definitive yet so not much to comment on right now. There aren't many straightforward buffs because of how strong Ostheer currently is in teamgames, so progress is slow because every change has to be very well thought out.


Can you at least whisper us what unit are you planning to touch?
29 Jan 2020, 03:56 AM
#49
avatar of mrgame2

Posts: 1794


Yeah but what other blob would make the clearly allied biased mod team thing OST is OP in team games.


That's true.
Imo wehr is quite balanced in 4v4.
T4 is more viable from shared resources and larger maps to lessen zoning out.

So i find strange the idea how strong wehr is in 4v4 that 2v2 must be constrained.

Maybe from higher level players can you share how is this a case?
29 Jan 2020, 09:11 AM
#50
avatar of Lewka

Posts: 309

jump backJump back to quoted post28 Jan 2020, 08:31 AMKatitof

Don't worry, pios got their backs, so they don't have to.

True and you should usually have pios with them
29 Jan 2020, 16:00 PM
#51
avatar of blancat

Posts: 810

OST dont need change

dont make more problem
29 Jan 2020, 19:27 PM
#53
avatar of SunTzu

Posts: 67

jump backJump back to quoted post29 Jan 2020, 16:00 PMblancat
OST dont need change

dont make more problem

why ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
29 Jan 2020, 20:03 PM
#54
avatar of Support Sapper

Posts: 1220 | Subs: 1

jump backJump back to quoted post29 Jan 2020, 09:11 AMLewka

True and you should usually have pios with them


It's not like infantry sections always have royal engineer along side to snare vehicle, so.
30 Jan 2020, 00:24 AM
#56
avatar of Lewka

Posts: 309



It's not like infantry sections always have royal engineer along side to snare vehicle, so.

Are we talking about the same thing? Just discussing sandbags, but I see your point.
30 Jan 2020, 01:01 AM
#57
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Easy Ostheer fix -> Make panic Puma great again

Hard Ostheer fix -> Make T4 stronger, for example by either:

- Decreasing the fuel cost of going from T3 to T4. This can be done by moving the cost from T3 to BP2 and subtracting it from T4 (you'd go from 90 - 15 - 25 fuel to 105 - 0 - 10 fuel). Changes to Puma, Tiger and Stug E would be necessary.
- Buffing the Brummbar, which has been quite lackluster since its double nerf to armor and range.
- Adding some kind of infantry upgrade to T4, like lowered reinforcement cost for mainline infantry, free medkits, 5th crew man for team weapons, something like that.

So either reduce their midgame weakness to light vehicles (imo bad route) or improve their lategame strength (logical route).
30 Jan 2020, 01:06 AM
#58
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

How to make Ostheer great:

1) Single 60muni panzershrek upgrade for Pioneers. Can be purchased with sweeper but not with flamer.

2) Buff the armour penetration of the 222 and make it start as a 221.

3) Put officer unit in T4 structure (Hauptmann)

4) Reduce Brummbar price by 10 fuel and reduce vet requirements.

5) Increase Panther accuracy and reduce veterancy requirements.

6) Free medkits for Pioneers and Grens once T4 is up.
30 Jan 2020, 03:39 AM
#59
avatar of distrofio

Posts: 2358

BUFF PANTHERS AND MG42!

LET THE FORUMS BURN IN PURE HATE! BUAHAHAHHA
30 Jan 2020, 05:33 AM
#60
avatar of mrgame2

Posts: 1794

BUFF PANTHERS AND MG42!

LET THE FORUMS BURN IN PURE HATE! BUAHAHAHHA


Sounds good.

Panther moving accuracy to 0.6 at vet1 (per blitz theme)
Panther damage to 180 at vet2 (combine arms with shrek against late game superior allies armour vs pen)

Mg42
Tear down time reduce by 15% at vet2.(mid-late game when allies infantry pulls away)

Wehr simply too cost ineffective and scale worst

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