It would help much as band aid.
The problems are:
Super heavy timing/efficiency
TDs efficiency at range 60
The fact that during the tournament the majority of games involved at least doctrinal 1 Super heavy should be a clear indication that these unit over-perform and the problem of "stalling" for super heavy that the previews patch aim to solve, has become even worse since it not even "stalling" now.
Not saying OKW's tech is the only problem with the current heavy meta, I do have a different view on it though. These are the changes I'd like to see currently:
- Make all the main heavies 11 CP, so it becomes advisable to get a medium first.
- Reduce armor on IS2 from 375 to 350, so non-doctrinal units work better against it.
- Reduce reload speed on Tiger slightly.
- Change OKW tech so P4 can arrive earlier, reducing the need of going Tiger to compete (post #57).
It could also help if Panther got reworked by reducing its durability while cutting cost and pop. Something like 170 fuel, 800 HP, 16 pop. That way Axis can more popcap efficiently fight against heavies while keeping enough anti-infantry on the field. The Tiger fulfills allot more roles than the Panther for just 45 more fuel and 3 more pop.