The current units needs micro as ****, only hits with hit-ground and can be dodged easy.
-> Makeing it a handy-caped Scott and it would be fine.
And yes, you are right, they should shoot is an angle, not direct.
They improved the Stug E allot with the health buff. 560 health and 140 armor basically gives you medium tank survivability for only 75 fuel. Once you have 2, they can quite easily decrew AT guns with their 50 range. All you need then is a Stug G or 2 and you can cost effectively counter just about anything while being able to absorb allot of damage.
Their damage output is indeed low, especially if you don't use attack ground, which is why I think a pintle would be a safe way to make up for this. Remember that the Stug's pintle has 50 range instead of 45, so it would be firing at long range all the time.
In short, I like the assault gun type design of the Stug E and wouldn't like it getting turned into a long range cancerspitter like the Scott.
For me the unit is dead. They die like flies and are only there for Alliis to get a LMG42.
The unit got destroyed by community team, by a member never playing them.
Edit: like Osttruppen-Commandant, it was fine and got changed by wished of people never playing them because they didn't understood who they worked. Now we got a commander old fans hate and nobody wants to play.
Well they're not bad, considering you can get a whole extra unit early on if you go Osttruppen. I typically start with 3 Osttruppen and 2 MG42's, which works out pretty well from early to midgame. Their weakness is that they can't accomplish anything on their own, which becomes a big problem in the lategame because you have to babysit them into cover and their damage output with the LMG42 is still pathetic. I don't think any squad scales as badly into the lategame as Osttruppen.
They shouldn't be equal to LMG Grenadiers, but at least make the LMG42 worth it or otherwise remove the cover penalty once they reach vet 3.
Then tank-hunters need less acc., simply not cool seeing ligh vehicles hit by everything. That change wouldn't be a big change for PTRS.
AT rifles do tend to counter light vehicles very well, but your opponent has to either sacrifice firepower and munitions (Penals) or a doctrine (Guards) to get them. You could always use Panzer Tactician if your opponent spams them.
The idea is to give StuG G the option to be used with handy-cap (stationary) versus tank-hunters, simple def. option while no ofensive benefit. In my eyes is needed for 3vs3 + to get a tool versus Jackson/Firefly. So StuG can little replace the PaK40 while having worse pen, giving Ostheer some more tools to handle artillery-games.
It's a pity Stugs aren't as good in 3v3/4v4, but I don't think you can give it long range capabilities without increasing its cost. Improving hulldown for assault guns would be a good alternative though.
Could be, but it isn't a real alternative. I would like to see a real unique unit, not a Panzer 4 without pen.
I agree it would be best if it became more command tank like, instead of just giving a boring flat damage reduction. I'd just replace Blitzkrieg with a cool new ability like allowing it to fire a barrage with Stug E shells or smoke shells to make it more unique.