My suggestions to balance Pathfinders and prevent people from abusing them:
- Pathfinders 1 CP; increase call-in cooldown to 100 sec.
- Beacon does only provide reinforcements for Airborne Rangers; no sight in FOW anymore (Pathfinders' sightrange is largely enough)
- Sniper rifles take both weapon slots (the possibility of easily upgrading them with double BARs or Zooks is insane)
Terrible suggestions.
1. Pathfinders were rarely used when they weren't 0 CP because it's really hard to fit in build orders otherwise. There is a reason why there has been a trend of lowering CPs for elite infantry or converting them to 0CP and adding upgrades for scaling. They already start on cooldown to prevent early map control and that's enough.
2. Beacons are hardly the problem. They are super fragile and easy to kill. I'd wager a guess that the VAST majority of players don't use beacons for FOW info unless they are a heavy tac map user like Luvnest. It's the same reason you don't see people bitching about Kubel Vet 1 ability or 251 Observation Outpost that do the same thing.
3. Barfinders can be a fun thing to mess around with and can result in some quick wipes if you get lucky with crits but they are still weapon pinatas which can be a downside. The sniper carbines as they are now aren't nearly good enough to justify taking up both weapon slots.
4. Any Pathfinder centric strategy is ALWAYS hamstrung by lack of snares. Use this to your advantage and if you can't then that means you are just getting outplayed generally.