Italian - yes, they have enough units for the faction. Japan - no. Their best tanks were waiting for the invasion of the Home Islands, the best anti-tank used by Japan during the war was the Type 1 Ho-Ni I which is equivalent to the Soviet SU-76. Even if Relic wanted to do the Eastern Front again and put the T-44 or IS-3 into the game which were great tanks and which I really like, I would be just as completely against it as against the Black Prince, it breaks immersion and authenticity.
well they could add a jap faction and also put in prototype tanks from them also |
i wonder if the guys craving for authenticity also want Italian and Japanese faction
150% yes.
Japanese faction could play like the "Axified" Soviet Union: dirt cheap squads with plenty of flexibility (maybe even add late game 150muni kamikaze attacks?) |
Sure, those are real concerns, but ultimately i believe there will be some form control or line they won't go past. (Though if the maus gets added i wouldn't really care tbh). Personally, i believe it just helps set the stage for japan to be played tho or whatever other faction they might want.
At this point, I would die to play as Japanese faction even if it is on NA.
OR make a dlc with maps of Pacific theater why not after all 1941 was Japanese Empire's prime years. |
Both replies are similar in the idea.
Again, I'm not the guy who runs for "realism", CoH is arcade game when we discuss the realism. I have nothing against BP as a unit, because its technically speaking is nothing special.
I will repeat myself, we are dealing with Relic in a first place. Meaning that by adding BP into the game, later they can add anything they want. Sure, not a big dead, maybe.
Balance could be easily be messed up, even with "realistic" units, this is also true. But again, as OrangePest said there is really nothing what couldn't be filled with realistic units anyway.
And that's the whole point. Ok, lets say we want UKF to finally have some sort of fat tank with a big gun, you could easily use Challenger for this role. As stated game is not realistic, so this unit could be used as a sort of a heavy tank, with buffed HP\armor and why not.
Its not saying that BP is the problem, because literally it can be balanced to have performance of a sherman and sherman might be balanced to be as strong as KT and with-in arcade CoH game-play it still would make sense.
I'am complaining about the fact that this is literally the first time Relic decided to add completely fictional unit into the game.
Not the one which was used\build in super low numbers, not the ones which were used on different fronts, not the ones which don't make sense year vise. This alone just allow them to add other fictional stuff into the game, which in a long run might just add problems.
Over-all its all sounds like a conspiracy, but my main point is - they are intentionally adding this unit into the game, to later on allow themself add more of them later on to be soled as DLC. We are joking about Mouse, but imagine how many people would buy it if it comes as DLC. Time will show offcourse, but I strongly believe, that nothing good will come from this.
I mean, do you really believe, they are adding it only because its cool. They are literally changing ship models in a campaign because "its the model of a wrong year shit" or responding to people saying "gurkhas voice is wrong" promising to change it. But when it comes to whole BP situation they are using excuse of a game "trying to look realistic, but not to be".
On top of that, but this is a stretch, Axis dont even have KT\Ele\JT in the game. Judging by the file digs, they only have Tiger\Panther and both of them are locked behind commanders anyway, so there is no reason even from a balance perspective (which we dont know anything about yet) for such heavy tank to be in the game. It would have made more sense if it was in CoH2 at this point.
And if, Allies for some reason which we don't know yet, need KT equivalent tank in CoH3, why not just give them super pershing.
truer words have never been spoken |
Very good idea I hope I will get to try it with someone.
Perma staying trucks are a bad touch especially in a game where mobility and flexible strategies are the norm. |
you don't coh2 stays with you forever |
I actually agree with the wehraboo. All the excuses for why the Black Prince should be added are retarded. There isn't any balance reason to add an out-of-frame unit. There rarely ever is - it's an admission that you don't know how to balance a game.
And we shouldn't pretend that's the real reason for it either. It wasn't even to try and appeal to tank nerds who might recognize it. It's just part of the piss-poor research and care for historical authenticity that Company of Heroes gets worse at every single iteration.
M24 Chaffee light tanks and M18 Hellcat tank destroyers in 1943 Italy are also an abomination, so is the Captain being issued a LMG that wouldn't have seen use by most of the US Army in Italy (the 1919A4s are a mainstay of armored/mech formations and not infantry, as COH2 makes them out to be, and were rare even then at this point in time). The Germans also get their fantasy StG44s (in 1943 Italy... don't give me the MkB42 crap) and a Wirbelwind.
It's all a bad joke and it's high time to stop giving them money for it. They're just going to abandon the game without any sort of modding support after a few years of cash grab DLCs and poor design decisions anyway, and then it'll be managed by a small few 'community' developers with a laser focus on their own specific idea of what the 1v1 'competitive' meta should be and not a care in the world for anything else balance-wise.
based furry supporter |
Because the original bergetiger (returning) and vampire half track weren’t a stretch either right, or the luftwaffe existing in any strength with 44-45 vehicles on the ground. Jags tigers and elefants in almost any 4’s match? Or the original tiger ace, and it’s successor in coh 2. How about invulnerable aircraft dropping fuel to Germans also in the 44-45 period. But no the black prince is the straw that breaks the German camels back? Kinda comical. The vehicles may have existed but their performance in coh was beyond fantasy, personally not much bothered to see the allies get some wunderwaffe treatment after two games of German abilities and units that test the deepest depths of historical fiction.
- Luftwaffe actually had a very large ground army for either reco or dive bomber support. In late war they fought like good old soldiers by decree signed by Goering himself.
- Jagdtiger and Elefants existed and fought outside of some technician's pocket drawings.
- Tiger Aces existed ie. Tiger crews that had 5 or more kills the most known of them is Wittmann.
- Airdropping supplies were attempted by Goering personally on efforts to save the army at stalingrad which ended in total failure however the aesthetic is still relevant.
- Agreed, tanks in game should be way more powerful than 1 snare + 2 atgs killing them.
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there has been a plethora of nonsense decisions regarding historical accuracy of units in coh2. I don't agree that they should follow this in coh3, but it hasn't been an issue when axis got essentially fictional units of their own in coh2
this whole situation could have been avoided if they added the black prince in some DLC pack that features 1945 tanks and called it a day, and the """"PhD holding"""" wehraboo could shut the fuck up for once
he who commands a phd degree is called "doctor" that's how you should call me |
The meltdown over something such as the black prince being added in coh3.
Late war germany vs early war soviets no problem. Didnt happen like that but hey i got heavies and super heavies and easy 4v4 mode, Idgaf anymore. Axis boner satisfied. Authentisitie sidelined.
Coh3 allies get heavies of simaler power but based on a prototype. Axis playerbase loose their mind. Authentisitie authentisitie!!!!! It didnt see action bruh. Then then whe should add unbuildable things germans thought up.
classic coping bla bla bla
Heavies should just be very very limited in coh 3. Axis included.
100% agreed. |