I've said this before, of course the Nazis were going to deploy things like the Sturmtiger in combat (weapons with no concern for practicality that no other army would realistically employ), because they were losing. We have a production line of a few dozen random vehicles made as technology testbeds/absurdly-specific battlefield role fillers? Send them in! Same reason why they were scraping the absolute bottom of the barrel for personnel and sending out meth-addicted kids as "elite" SS divisions. If the Allies were in as dire of a military situation I have no doubt that the few Black Princes produced would have seen combat.
"tell me you learned history from youtube channels without telling me you learned history from youtube channels" |
Yeah you make a good point. However if you and others have such a hard on for being (historicly) correct why do think adding all those heavies is fine to a game based on a company size, yet a prototype is the devil?
I never said the st didnt excist. I said it is borderline close to being a prototype.
6 compared to 19 build is a difference so small in the scale of the total war. Esp compared to how many other vehicles where build.
They where in 3 battles with max 19 build. I cant imagine they had much impact with such numbers dwindeling down further with breakdowns and logistical problems.
It really got added on its reputation almost exclusivly. The combat it saw was very very limited close to none even.
No.
In a company level the difference is life-and-death.
Same with the planes you so prudently talk about. Sure, in the grand scheme of things a single Heinkel bomber could never achieve anything, but at a company level a single Heinkel bombing run could alter the course of battle.
Stop comparing scale x with scale y, it simply makes no sense. |
still hands down the RTS that I've had the most fun playing tho. It is like poker mixed with RTS. Really great game...if you understand it.
Sad, infuriating but 100% true. |
I already said i dont mind if they picked a different model off the ones you mentioned before. You know that saw combat. Just the black prince sounds cool and i understand why they choose it. But you may have missed that part.
Axis are already bordering on prototype units with for example the st but i never was against its inclusion even stock.
100% wrong.
STurmtiger was an existing design, about 20 were made and actually have a very interesting combat history.
At any rate, not even close to "prototype". Google it, read it whatever
just dont say unhistorical thihngs |
I take comfort in the knowledge that with IR halftracks, IR Rifles that saw limited use and Sturmtigers that have a documented record of being unable to reliably target large structures we didn't need to have historical accuracy police in the COH community. They have however arrived with the Black Prince somehow and that smacks of a bit of irony. Stock King tigers, Invincible Stuka aircraft technology hell on release stock Sturmtigers. These all added up to create interesting German factions across two game as their real world army depiction would be very, horse oriented.
I'm also glad we aren't discussing numbers here as they indeed don't really matter and Relic has lent their ear to the numbers don't matter idea across the franchise history.
If historical accuracy police had existed in COH we would never have had tactically deployed v1 rockets. I mean who knew that they ran out and built the launch ramp so quickly you could launch a V1 on an opponents army that had moved into a new location. These were awesome highly inaccurate moments that i loved about COH, v1 was boss. CoH 2 also saw the removal of the limit of one King Tiger per match which was a ridiculous notion, they are much better represented as a stock unit as they add big flavor.
The Black Prince is simply joining a the COH franchise because its probably pretty boss and fun as all the above items did, regardless of numbers or historical accuracy.
The problem with the black Prince is that it's not an Axis unit.
cringe and bluepilled replies
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I dont mind if a other churchill model was chosen instead, it already looks like a churchil just with a big gun, so i dont see what the fuzz is about. But the sheer fanatical (for the lack of a better word) to dislike or hate for the bp adding is just astounding. Calling it all sort of things. Here is where the wheraboo part came from.
Then trying to rationalize it to we just dont want protoypes in the game. Wich somehow a single use after prototype stage justyfies another unit such as the st to be in the game. That is quite a stretch imo.
Coh2 is oversaturatted with axis heavies and superheavies as it is. I fear it will happen again but i dont want this in coh3 again.
Also the (very)low produced numbers dont matter in the context of a single game? It should and can be made to matter. Limiting these to one or a few per game or 5/10 minute cooldowns after it gets destroyed would go a long way.
If thats implemeted the bp can stay out as far as i am concerned. Then things come into proper context.
you do realize that the game is called COMPANY of heroes, COMPANY is in the military scale of numbers, ie. max 250soldiers. Ofcourse in that scale, the total number of sturmtigers/Kongigstigers/Tigers built makes no sense since no one employed those machines (that existed btw) on such tight formations. |
Its kinda funny how every single argument thrown in defence of BP is complete non-sense.
CoH was never historically accurate and unit represented in a series are made\balanced in order for the game to be playable and interesting. Period.
That being said all units in CoH were used in ww2.
Problems with them were:
1) Unit might have been out of place year\front wise
2) Unit might have been built in low numbers, yet, in the context of a single match "total amount build" doesn't make any sense, since it still wont be reached.
Bringing oblivious arcade gameplay mechanics is just a stretch. You know, yeah bergitiger could have resurrect tanks, as well as regular engis can fix turret by wielding it. Both are unrealistic, but believable as well as, its purely gameplay mechanics.
Point being, stop trying to find any arguments like "it was always like this". No it wasn't. Never have been, no matter how many arguments you are trying to make. There is literally none, since even BS like sturmtiger still counts as a realistic option because it was used.
Point of the discussion is "Unit X was finished after the war and never used IRL by anyone". Period. And you either:
a) Dislike it with augmentation why
b) Like\Dont mind it, with argumentation why.
People dont like it, not because "its historically inaccurate\unrealistic". But because they dont want to see prototype units added and greenlighted.
Not because "UH WEHRBOOO SEES ALLIES HEAVY", but because there are already plenty of options which were used IRL and could be balanced to have performance of BP, since CoH has unrealistic unit stats and every unit is just a model with a bunch of numbers behind it.
![](https://i.imgflip.com/6kdynd.jpg) you earned it |
Its a valid point you make about the other versions being a better choice. The bp just sounds cool imo.
Other people keep complaining about it just being a protype so its insanity they add it in the game, wich for a game wich is already loose with history is nonsense. Some other vehicles where produced so little and had questionable nr of actions at best, they are no better then a prototype.
This imo all boils down to only axis can have wunder waffen and big guns. Allies cant period.
add ratte yes or no? |
Just imagining penals with sprint, 2 flamethrowers and a satchel charge. Yeah that's a fucking badass unit right there.
welcome to 2013
bitcoing? what's that bro? |
Better than Alpha that's for sure.
Still huge room for improvement. Unit box is too large (at least for me) and ability buttons are way too small. |