It should be better. I mainly use it as a early infantry support until howies are up for the real punch. I then use the mortar truck as a distraction for the ISG, then counter arty with the howie(s). |
Big difference between "working to kill a tank" and combating often multiple 1600 hp "cheap-ish" tanks backed by fireflies.
Try a pak wall vs a croc and see how that works for you.
I was not aware allied tanks are so bad that they require a minimum of 1400 to 1600 HP to be considered viable.
The HP is just unreasonable, no tank should have above 1280. That simple.
Like ATs vs an Elefant, Tiger or King Tiger?
|
It is laughable, God forbid Allies having a tank that can stand longer than 10 seconds?
Axis got no Ele, Jadgtiger in late teamgame? So tell me how do Churchill "spam" roll over the Jadg?
This.
Not to mention Pak walls, Raketen, Shrek blobs and the "standard" fair of tanks.
Axis just isn't used to actually having to "work" at killing a tank, nor the disappointment of expending a crap load of resources trying to kill it only to have it get away. |
That's cool.
Disappointed in their conference room though. Where's all that money we give them go? |
Honestly I'd be happy if at the very least they added some actual gameplay mechanic to it. Maybe it could only auto-fire in the cone of fire you point it towards (like an mg)?
The frustration isn't about the stats or anything, it's the fact that a dirt cheap and easily accessible unit can have such a massive impact on the game without you actually having to play it. These "oh look I wiped a squad" and "oh I guess the isg sniped my sniper" moments really need to go.
The same goes for the pack howie to a lesser extent. The frustration is the same but howie at least has less range and can't camp behind med/flak truck and fire into your base.
Maybe not auto-turn as well in that facing, too, like the MG?
I wish they'd die as easy as a pack howie. I managed to get one unprotected with vet 2 rifle squad armed with a 1919 at point blank and it took a good 6-10 seconds to kill the men on the ISG.
That's the problem. ISGs can, and they are doing it to well for their own good. Without them, it will be exactly the opposite, OKW would be steamrolled.
And that should be the barrage ability, not the "hey, I barely saw it and can auto-sniper fire on it"
|
USF is realy hard to micro, I hear you. It's the most micro intensive faction may I say, but they are the exception. For some strange reason, Relic made USF very hard to play if you realy are the "combined arms" type. Buuuut.... if you are not, things change. Build your blobus santctus with bars and zookas together with an AT gun or two and see if anyone can realy touch you.
ISG's can... (1 or 2 shot an AT gun, in fact) |
maybe you should watch the engagements your units are in; so they don't get burnt alive by the incendiary grenade, all grenades have a key animation when they are thrown e.g USF rifleman thrown nade like a grid iron ball or they make a distinctive sound e.g g-nade from grenadiers. Its important to keep an eye on engagements to look or hear for cues that prompt you to doge inbound nades.
P.S get better macro skills.
Good in theory, but when you're managing multiple fronts, you can't watch the animations. That key "grenade" shout not coming, makes it hard to "macro" to get your men out of the way.
|
I think the worst part of the current double ISG dynamic isn't even the range/insta pin/damage, it's the fact that it requires no micro and it's pretty much a build and forget unit. You can just park in a defensive position by your trucks and watch it rack up kills and win engagements for you, not to mention hard-counter any emplacement/building/defensive position/etc.
As USF the only counter play that I've found is to match the isg bs with your own pack howie bs. It's harder since howie comes out later and it's harder to get two, but possible if you position them well. It sucks but at least you can outplay it.
Priest is doctrinal, comes out way late, takes valuable resources better spent otherwise, and is not a reliable counter without direct vision. Sames goes for katty (other than doctrinal part.) Poor brits are dead in the water unless you can somehow manage a centaur flank or something, I don't think you can do anything other than hope to capitalize on an blunder/misposition.
Problem with Howies is they're T3, expensive, no armor protection and you can't camp it near a ambulance for it's healing, because OKW will have a Stuka for counter arty that'll just squad wipe the howie's in one shot.
And what extreme micro effort must a BAR blob do? Or a ppsh blob? Or 2 commando squads one next to the other? Or 2-3 shock troops squads massed? Or... Or....?
I experienced those cheese things. Just right click left and right around enemy infantry and the high dps weaposn will do the trick without needing any use of grenade, smoke, or other things like these. If I try to do the same thing with sturmpios I will not obtain the same effect. Or with volks. Or with grens. I can do that only with AGs and IR stg Obers because their accuracy on the move is still ok, AGs have 5 models and Obers are more resistant. While 5-6 squad men for soviets and USF are very fit to be used like this. So Axis micro is nothing less than allied micro, Axis having its cheese way for infantry fights also, translating into lmg A+Move blob which is as cheese as dancing Bar blobs for instance.
So let's not exagerate here, if you want cheese with a faction, you can get it.
I'm not in favor of blobbing at all. Just saying OKW can do it with out worrying about it for most of the game. ISG come out way early compared to the Howie and OKW doesn't have to manage it's units nearly as much. ISG, insta-pin, take OKW blob and mop up USF.
I'll argue that Axis doesn't have to micro near as much as USF. OKW sturm pios early game? Come on, that' nearly a click and forget unit in early game. |
Partisans were "fixed" not "balanced" because that's what they needed, being very very broken. In fact, I doubt that even now they are ok.
Judging about the amount of bitching about ISG around here - including yours, I am absolutely convinced it wil be nerfed into oblivion with the next patch, so don't worry to much about it. Everybody who relied in their games on 2+ ISGs will lose their supremacy and will have to come back to struggling like hell against allied spam.
Oh, God forbid Axis has to learn to micro, maneuver and flank, rather than rely on ISG and it's supporting blob. |
Does the unite say GRENADE when they throw it, since I've not noticed my troops calling for grenades Kappa
Not that I've heard, either, come to think of it. Just "unit lost..." |