OKW doesn't have a Camouflaged sniper and the Camouflaged Raketen moves at a snail's pace. Also the risk of losing the Raketen is losing 270MP and giving the Allies a cloaking AT gun that can retreat, while using the Ari Recon is losing 80munis... Yeah give me the Air Recon every time.
Ya, that's the risk to scouting with units. You RISK losing the MP. Like you RISK losing 80 muni and plane that barely flies one pass.
Jaegers are camo sniper unit, Falls are another camo unit (and camo on retreat no less), Fusilliers have insane LoS, not to mention camo'd Luchs or JPIV (which gets site improvements at vet 2?) or Goliath, or the CmdPanther giving better site at vet 0. Oh and the cheapest recon arty in the game, which cannot be shot down, makes no sound, and gives near instant vision on command. These are already scout units, and to top that they have a scout unit which gives LoS all the time and cannot be denied because its health is high enough to survive and move under artillery fire, and it sits far enough back you will never get close to hitting it.
Not sure exactly how to fix this unit but in team games provides an unfair advantage for sure. For one thing its fuel cost should be brought in line with current OKW fuel incomes, it was lowered to allow this unit a place but was never modified after this.
This. Axis have TONs of units that can scout. USF's is all doc based, other than the Major's Air recon. So having the ghey IR HT is just icing on the cake for Axis teams.
I agree it could use a little tweak for team games, but some of the suggestions in this thread have been over-nerfs for a unit that does ZERO combat damage, but takes up Pop cap and costs fuel(you say its fuel hasn't been adjusted, but remember it used to not have a fuel cost at all).
I'd say let the IR scan cost fuel or muni, the cooldown or a little bit of both. Something that keeps the IR from being constantly on.
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Do consider that the OKW has only ONE scouting call-in, the Flare in one doctrine. Wher is the one with multiple Air Recons and you might not always be paired with them.
The Brits have free repeatable Air Recon on their Command Vehicle(one time buy like the Infared HT) so this isn't a one faction thing.
I could see raising its fuel cost to 15-20 so it is at least a little more investment needed or maybe slow down its infared sweep so you can time it and dodge it(isn't there a mission in Ardennes Assault where you have to maneuver past a bunch of these things?). If you make it a cooldown ability then it needs to either be free with a short timer, cost munitions but be undetectable, or cost munitions and give it a weapon/ability to reinforce squads. I do think though it would be neat to slow down its sweep to slightly slower then infantry charge speed so you can walk past it with proper timing.
Who needs call-ins? Camouflaged Raketen? Camouflaged sniper? As I was alluding to, using those units to scout involves risks. Air recon has risk (being able to be shot down). Using the IR HT has zero risks. Park it in the back and rain Stukas/Paznerwerfens to your hearts content. Don't need to concern yourself of where the Allies last were, it's ALWAYS scanning. Meanwhile, Allies should smartly always keep their units moving or out of range of the IR HT since they don't know when the arty will come. Micro, micro, micro while Axis Zzzzz's without risk. |
I think the most unfair advantage they have is the ability to win any early game 1v1 fight if used correctly. While the kubel back caps the map.
That's why I like the Kubel as a starting unit rather than SP. OKW chooses to back cap OR cutoff. At the Allied cutoff fuel, the USF RE faces a Kubel, which it can hold it's own against. By the time the SP shows up at the cutoff, the Rifles will be there, making the fight more "fair". Both sides are vying for the one fuel, neither gets it uncontested. If OKW chooses fuel first, the RE & Rifle can easily handle one SP, so USF get a fuel, too.
As it is currently, RE can't hold a candle to SP, even when the RE is in a building. And, as you said, the Kubel is capping everything while USF is looking for scraps. |
I agree. Especially when Axis has other methods of scouting (camouflage units) at their disposal, having a "risk free" scouting unit is just too much. |
Ability to disable non-historical skins in the game options, as stated in the patch notes.
How many skins are unrealistic now? They're all disabled in automatching (except the "official" bloody one). |
Yeah the overperforming 222 has really been a problem lately /facepalm
Not so much overperforming, but now it's been buffed to perform better against light vehicles (ex M20). So, for USF, the ONLY non-doc anti-sniper vehicle has MORE units to be wary of. Do tell, what counter-sniping tactic are you going to use now since 222 chase down the M20 and kill it faster/easier? |
That's a REALLY disappointing patch. Still no changes to OKW, i'll still blob my volks to victory..
Yup...lower Cali damage ability " to help reduce potential squad deaths." So now continued vet volk blobs are MORE likely.
Axis sniper abuse will be every game and totaly uncounterable. 222 was already overperforming.
This. USF M20 for anti-sniper is now even less effective at that role.
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They're pretty much OK alone, problem comes when they rush your fuel point while their kubel captures their. This could be prevented by not making them a starting unit. Also their mid-range DPS is quite too big, supposed to be in line with sten guns and mp40s, but a lot better...
They surely don't need to be completely reworked, however
IMO, this would be the best "fix", if the Kubel was the starting unit for OKW, instead of the SP. I find it ridiculous that a T0 single squad has to be dealt with both a T0 and T1 squad. If the Kubel was the starting unit, then by the time the SP came out, the allied player would have it's 2nd squad out for a near equal fight. OKW is forced to go for it's fuel capture or harassment, not doing both at the same time. |
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things get really fun when your ostheer opponent decides to camp two crucial houses and murder you with his single sniper, and massacre you with double sniper shortly afterwards while you desperately try to win any engagements. but it wont work because of snipers. when you try to chase them with a m20 a gren waits for you.
it really can get tiresome
And that really sucks that the only non-doc counter snipe for USF is teching LT for the M20. More Axis imbal IMO. |