I like the idea of it, but it's sort of boring. Getting the same amount of supply points every game is dull. Wish it was some sort of awesome calculation on how well you contributed to the match. Then afterwards you'd be looking forward to see how many supply points you earned and seeing the number increase instead of the static win/loss rate as expected. And since I play this game way too much and have the majority of all the drops I just get a constant 500 war supply currency to spend on nothing.
I agree. Would be nice if some sort of performance based reward came out of it. Ratio of damage amount and KDR taken into consideration. |
OKW should have a stock unit that can cloak and cease fire so it can walk around the map to scout and totally ambush tanks. And it should be able to cap while cloaked. It be neat if it were put on, I dunno, the Raketen or something.
And infrared is line of sight, not omnipresent radar. But hey, in reality land the .50 cal would smoke all light armor, too. |
In game, I used to click on myself and see my playercard, then go into the last games (win/loss) and then click on those players and immediately see their playercard. Now I can't. That functionality turned off now? Or am I just having some server issues? |
I didn't like stacking from the standpoint players could just "farm" for them without any actual game effort. I wouldn't mind stacking if players actually "worked" for them, instead of turning on the computer and walking away.
Now, the playing field is equal. My $0.02. |
I must say, I like this patch. This is how war spoils should have been handled to begin with. |
So, is there a cool animation when you lose rank? |
The only problem I have is how much health or whatever stats OST sniper has that makes them so durable. The other day I flanked an ost sniper do not think it was vetted maybe vet 1 at most with a full rifle squad. He immediately retreated and the sniper had to run right BESIDE my full rifle squad and he still survived. That is just dumb he should of been punished for being caught off guard by my rifles but more times than not the damn thing gets away with a sliver of health. Rifles also do shit dmg from far away so its hard to attack the sniper at range and it should be but come on the fucker had to retreat and run right by my full hp rifle squad and lived so they had like i dunno 5 - 10 seconds of time of all 5 firing at the sniper some shots at close range.
m20 counter is a huge risk with luchs and 222 coming out as fast as they do m20 field time is very limited and has a very small window to kill the sniper. I'm not even sure if you trade the m20 being killed for a sniper kill if that is even worth it maybe if they have two and you get both with it. I'd rather try to hold out for stuart and just let sniper bleed me.
UKF sniper is way too fragile I think or maybe it is in a good spot and more like how all snipers should be not with crazy body armor as he can be killed rather quickly if you let volks or grens fire at him.
I think the combination of how strong ost sniper is and 222 rush the way it has been buffed is a bit much.
This. Since there's no reliable sniper counter for USF, as stated about, the sniper should be made of some glass. |
Thats why everyone should have access to demo charges... Blobbing would 110% be done
If everyone had access to mines (with out a doctrine), blobbing wouldn't be as bad. Players would have to be more cautious or always have a sweeper. Right now, playing the odds, Axis armies don't really have to worry about blobbing into a mine. |
Not bad. So now instead of a triple buff, it'll be the player who has a better, more strategic, all around load out.
And the bonus is definitely necessary, otherwise, there's no incentive to play "better". It'd be nice if there were additional bonus, maybe tied to the Steam achievements? |
But now there's an option to turn vehicle decals completely off. It's beautiful.
Where's this?
And I've been using the new decal so the awesome skins wouldn't look like junk. |