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Soviet: Defensive Tactics
Heavy mine: Yeah it sounds reasonable to put it on HT. Good addition.
M-42: Since patch the buffed PTRS Penals deal 1,5x the damage of M-42, have their aim time drastically reduced and are way more versatile. M-42 will get less desirable for early game. Late game you need Zis either way.
Hull-Down: I proposed KV-1 because it has Hull Down already and it is the only tank were it makes sense. You don’t want to have your T-70 or T34 in Hull-Down, they need manoeuvrability, you don’t want SU-76 or Su-85 either because of their fixed cannon. So it makes only sense at KV-1.
Barbed Wire: Don’t know either, would be something unique for sure.
Ostheer: Defensive Doctrine
I do think the forward retreat point would be a unique addition for Ostheer, especially at that the big 4vs4 maps.
OKW: Elite Armored Doctrine
I do think we are of the same opinion that something additional armored would make sense.
UKF: Commandos
There were different kinds of Commandos and even the small Tetrach tank that could be dropped by Glider at CoH1. Maybe you could introduce a 4man demolition or AT squad that gets dropped by glider. Would be cool and in the spirit of CoH1.
USF: Recon Company
Airdrop: Splitted drop would be a good thing.
Rifle Flares: Adding them to Pathfinder or Reserve falls is a good addition too.
Greyhound: Yeah it is thematic but it sucks. Bind it to tech for timing across gamemodes and balance it around that timing. That would be okay.