Yes. The dreadful M4A3 76 which can just barely fight a Pz IV. It'll definitely break the game.
+1 -> Calliope + allround Jackson (as general tank counter) already exists
OP - if you want the M4A3 76 as a substitute to Jackson in fighting medium armor you'd need to change it enough so it can at least deter Panthers. Otherwise noone will even look at it in team games.
M36 will be still be there to fight Panther. It trades penetration versus RoF, resulting in same performance versus Panther, Tiger and so on but worse performance versus PZIV, STuG, Ostwind... |
Main goal of my proposed changes:
- break the reliance on Jackson, turn it into a heavier tank destroyer with more weakness when getting pushed (especially by medium tanks)
- add a nondoc alternative medium tank to fill the gap the Jackson change left at fighting mediums
- get all the unique doctrinal medium tank options of USF in action at a second company (M10/E8/105mm)
- exchange ToT at Infantry Company since no company should have howitzers + cheap 100% howitzer destruction
- buff recon and M8 at Recon Company
- buff Rilfe Company slightly
- buff meme abilities (P-47 Strafing Run is the only real meme ability at USF commander abilities)
General changes:
- put Sherman 76mm in T4 (meant to fight mediums instead of M36 Jackson)
- lower RoF of Jackson, buff penetration (transition to a heavy tank destroyer)
Airborne Company:
- bundle the MG/AT-Gun airdrop at one commander slot at 3 CP
- add the P-47 Strafing Run and give it more supression in a wider area (atm a meme ability)
Armor Company:
- swap 240mm offmap with ToT of Infantry Commander (ToT + Priest is too powerful)
Heavy Cavalary Company:
- remove Rifleman field defences
- put Easy Eight in here (some more action for Easy Eight)
Infantry Company:
- swap ToT offmap with 240mm of Armor Commander (ToT + Priest is too powerful)
Mechanized Company:
- add M10 as a replacement for 76mm that was moved to beeing nondoc (some more action for M10)
Recon Support Company:
- IR Pathfinder: add the Rifleman flares from Rifle Company (more recon)
- M8 Greyhound: buff the RoF of main cannon slightly
- M8 Greyhound: give +10 sight at Vet3 (more recon)
- M8 Greyhound: bind to tech (double officer / officer + tech), buildable at HQ (timing across gamemodes standardized)
- Beacons: grant a reserve Para call-in for 380 MP once 3 CP are reached -> proposal of MMX actually ;-)
Rifle Company:
- bundle Infantry Assault Package with Rifleman Field Defences
- add MA4A3 Sherman Assault package (slight buff for Rifle Company)
Tactical Support Company:
- P-47 Strafing Run needs more supression in a wider area (atm a meme ability)
Urban Assault Company:
- remove MA4A3 Sherman Assault package
- add 105mm instead (some more action for 105mm in urban areas)
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The one thing that really annoys me about USF tank roster: You go for a Sherman for AI and/or a Jackson for AT. Pretty every single game, because all other medium tank, TD or heavy tank options exist just at a single Company (5 out of 9 companies don't have any tank options at all). M10 and 76mm should exist as an alternative at multiple Companies at least.
To take this even further: I do think the best option for balancing USF tank roster would be to put M10 or 76mm nondoc in T4 for medium tank battles as a sort of mainline tank. If USF could fight off PZIVs and STuGs with them you even could touch Jackson to give it higher penetration and less ROF for example (making it more focused on heavy tanks instead of owning every axis medium).
But I'm afraid a change like that is out of scope. |
I agree actually, the Bulldozer upgrade functioning as an armor upgrade is silly. It should be purely a utility upgrade (and disable the hull machine gun), or not exist.
I personally have no problem with an upgrade like the Bulldozer Blade, it just can be balanced around its cost. I do think its not completely illogical that it gives a frontal armour upgrade, since you can hit it. A projectile hitting the Bulldozer blade would loose a lot of force if it goes right through it.
But I do think its somehow confusing especially for new players that there are two different types of Shermans with a Bulldozer blade driving around, while having completely different playstyles. I wouldn't mind to remove the upgrade and put the 105mm in that Companies instead. That way the 105mm would see some more action. That wouldn't be a bad thing. |
so why does it matter if they overlap.
Isn't that obvious? More of the same abilities at the same commander mean that the commander is less versatile and less powerful. You don't want a commander with 5 kinds of damage-dealing offmap abilities amd you don't want to have one with 5 recon vehicle options either. You need a good mix of different abilities. A recon plane adds more versatility than another vehicle based recon option to the doctrine. If you really want vehicle flares you should swap the scope upgrade for it. But I'm not sure if that wouldn't be a downgrade of the doctrine because the scope is quite good. If you don't like the recon plane, propose a different ability that gives something the doctrine does not have in a similar way already please. |
some slight changes to the greyhound, be it in the form of better utility, a bit more AT or earlier arrival, would be my personal preference for the next patch. and if really necessary, some additional way to call in recon paras besides the combat group drop could be implemented as well. i remember there was the suggestion some time ago to give radio beacons the ability to call in paras once the cp requirements are met, and for me this would probably be the best way to squeeze this into the commander without using one of the precious ability slots. this would also give the beacons a bit more utility while, at the same time, allowing some sort of counterplay against paras being dropped behind the frontlines.
I agree. Your proposals would solve most of the problems already, if you don't want to rework the commander in a greater scope.
Edit: On second glance I really do like the idea of giving a sole Reserve Para call in to the Beacons once you can call in the Airdrop combat group. That way you have to smuggle your Pathfinders to the position first where you want to have your Reserve Para airdrop. This adds additional tactics and foresight to the dropping of units behind enemy lines. It would implement Pathfinders and Beacons as a more central element of Recon Company in addition. |
Not sure if the logic can be handled in game, but I'd like to see ostruppen reserves changed so that instead of any new squads or anything it just adds one ostruppen model to the squad reinforce queue for every model missing.
A while ago I proposed for this ability (and the soviet one) that every lost soldier should just give you some manpower back. The core problem of the ability is that you don't want new units without vet in the course of the game. You want to preserve your vetted ones instead. If you would just get back some manpower you could use it in infantry intense fights and buffer the reinfordement costs as a result. |
I don't get what you even mean by overlap.
It means the two abilities (flare/scope) are way too similar:
- both give sight at a part of enemy frontline
- both are available at the same vehicles
- both are limited in use by the current location of that vehicles
The recon plane can be used anywhere, giving you sight anywhere. So it is a completely different recon ability. Swapping it for an ability that its pretty similar to another existing one in the same commander is a waste of a commander ability slot. Its like having two close combat elite units at the same commander which only differ in the grenades they use. |
Jager Armor Doctrine:
replace recon with a vehicle based flare like 251
Sorry that I have to say that, but Imo this would be a rather bad change because it would overlap with the Spotting Scope ability too much. Both abilities would grant somehow sight at the enemy frontline. Both would be bound to a vehicle. Recon Plane is a totally different ability which allows to get sight at units behind enemy frontline without beeing depended on a casting unit itself. So it doesn't overlap with Spotting Scope and thus should stay. |
that would be a huge nerf for recon support in my opinion. i'd take the pack howie drop over an mg any day; in fact the bundle is so cheap that it's still worthwhile to go for even if you went cpt tech. not to mention the howitzer itself isn't anywhere near less potent than what people claim it to be, that thing still packs a great punch.
But that could be the way to go maybe. Some people around here claim that Recon Support is quite strong at 1vs1, mainly because of the cheap price ot this bundle.
Changing this bundle would impact 1vs1 in a lot more negative way than 3vs3/4vs4. Imo it would have more of a positive impact at the big game modes actually, because you want to have more than one Reserve Para squad for sure and you want to drop them behind enemy lines to support the assault of your mates. The howitzer just hinders you to do that.
If Airdrop bundle would be changed (swap with MG for a cheaper MU price or remove support weapon completely) you could add some versatility to Greyhound and add additional effects like vision and capping speed to infantry with active Raid Tactics ability. In 1vs1 this would make up for the nerfed bundle and keep the commander at the same power level, in 3vs3/4vs4 this commander could get attractive with this changes finally. A more versatile Greyhound (recon for example) could even see some late game action at 3v3/4vs4, if it has to offer some unique options. |