Name: "Assault"
...
https://www.coh2.org/guides/88945/the-coh2-ability-guide-mark-2-0#2667
The guide is not updated to last patch that does not matter because the moving bonus has not changed.
Fact:
Bonuses for FMR is sprint, for AO a speed bonus and the ability to fire on the move.
In sort the are different.
The ability seems to behave like FMR ingame. I assume that your source is outdated. I like to test it by myself when I see outdated data. Units stop moving faster when getting under fire clearly in current patch. I strongly question what you call a fact here. Are you playing a different game or are you not testing it?
It is unclear to me how you use the term "pure fact" so pls clarify what you mean.
I used the term "pure fact" to get away from your mixing of facts with perspective/assumption that you mark as facts. You just did it again this time with outdated data you can't be sure off. Normally a fact should be a pure fact already. So please put "pure fact" on a level with a "fact" as it should be.
"and the commander is strong"
Commander has KV-1 a very strong Tank
Commander has B-4 which is considered to be op and probably will be changed
Commander has Shock troops one of the strongest Soviet infatry
Pls provide you arguments the commander is weaker than other commanders if you disagree with my claim.
I see what you ar doing here. It is a derail from my original matter about FMR into a wide open discussion about the strength of a commander that leads to nothing. Can you see that too? I won't follow that bait. Lets get back to FMR please.
"and popular. (FACT)"
Counter tactics stat from July 22-28 stats:
1vs1 added in load-out 218 times 7 most popular
2vs2 added in load-out 1132 times 4 most popular
3vs3 added in load-out 761 times 4 most popular
4vs4 added in load-out 3542 times 4 most popular
source:
https://coh2stats.com/stats/week/1616371200/4v4/soviet?statsSource=all
You corrected what I was complaining about. Perfect, nothing more to complain. Yeah, like that it is what I call a fact too.
"The ability is inline if not better than other similar abilities"
Pls provide you arguments the ability is weaker than other abilities of each class if you disagree with my claim.
I feel like explaining this again and again. I'll do once more just for you:
Abilities can be similar or even the same when it comes to effect, timing and cost. That is what you call "inline". Still they can perform way better at some factions than at others becasue factions are asymmetrical. That is what I call unbalanced or not inline in true performance.
If you use such an ability as FMR on an army that has a lot of long ranged infantry for example like Obers with LMG or IS with double Bren the ability is perfect. Why? You can use the sprint to quickly reposition behind the front line and once you get under fire at about 30-40 range you are at your most efficient combat range already when it comes to trading damage effectively. You make full use of sprint and you make full use of the combat boni once you get under fire. Take cover, fire back and profit.
If you use such an ability as FMR on an army which infantry is focused on medium to close combat, you can quickly reposition behind the lines too, but once you get under fire at 30-40 range you are still far away from your most efficient combat range. These units benefit far less.
So you just can't put standardized abilities in each faction if you have asymmetrical faction design. Originally FMR and VA were far more different, because they were made for different factions. FMR gave you a strong timed close assault and a weakening afterwards. That fitted the faction/commander design very well.
FMR should focus on movement for infantry to strengthen the ability to close in. VA and AO should focus more on accuracy/reload/cooldown to give an advantage at dps at long to medium ranges.