Comparing the su85 with Jackson, lol
Why not? The SU-85 does more DPS, has more penetration(without HVAP of course), has more health, and can spot for itself. The Jackson has higher damage per shot, speed, and a turret.
SU-85 is hampered by rigid Soviet late game tech meaning T3 for the generalist T34 is usually chosen (or no tech at all), not because it sucks at killing tanks. |
In other words, make it useless again. Good luck getting to Vet 1 with lower DPS than a Pioneer squad, btw.
Pioneers have more DPS at close range than a Grenadier squad does.... |
Wrong, it would be better than the KV-1. Exact thickness varied on model, factory, etc, but generally the KV-1's armour protection was considered similar in effect to the T-34, which is why the KV-1 was halted and it's chassis used for other means. On the other hand, the M4A3E2 Assault Tank had at least 4 inches of armour at a much lower angle.
As we know the T-34's armour didn't age too well, and a Panzer IV Ausf. F2 or later were able to take them out. The Sherman Jumbo however was known to have survived frontal hits from Tiger Tanks, putting it's armour strength way above that of the KV-1.
Well despite what may have been true in history, the in game KV-1 has 270/165 front/rear armor vs T34/76 150/75 and T34/85 160/80 while having the same gun as the T34/76 in all stats except having a faster reload.
How would the Jumbo/Sherman relationship in game be different than the KV-1/T34 relationship? |
T34's that fail to ram get an engine overheated critical.
That would explain why I've never seen it |
The doctrine is strong against US but pretty meh against Soviets.
If you're playing US and see Assault Grens, you need to prepare for the StuG E. Either tech Captain instead of Lieutenant or go Airborne so that you have AT gun available. Then tech to Major asap so you can have a Sherman out to fight back the StuG Es. After that, prepare for Tiger. 2 Jacksons with that Sherman you already bought should be plenty (and P-47 if you went Airborne). |
Not related to the topic at all, but congratz on the promotion Bloodnok! |
I think Napalm has a good idea though abdul, similar to how infantry in coh1 were exhausted after using some kind of sprint or fire up. It would not have to be permanent engine damage, maybe the tank is just slowed for a few seconds after blitz. I think that would be better than some fuel cost.
This might make it risky to use for escape too, since you will be slowed at the end, but maybe out of combat only is better idea.
Unless the loading screens are lying to me (they might be), doesn't the "engine overheated" critical already exist in the game? |
afaik it's simply a vet 3 Tiger. It surely is worth it's cost. Just don't throw it into battle unsupported.
It's a vet 3 Tiger with Target Weak Point |
No.
Fuel = Teching and Building Units
Munitions = Unit abilities, upgrades and doctrinal abilities.
You know, except that new Breakthrough ability from Encirclement Doctrine, which gives Vehicles a speed boost and costs fuel instead of munitions |
I could see it. They made an ability in Encirclement Doctrine cost fuel, so they clearly aren't against making abilities cost fuel.
It would certainly make sense considering they clearly activate the rocket booster engines when you use blitz, and those things burn a lot of fuel. |