Should the blitzkrieg ability cost fuel?
Posts: 598
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Posts: 598
It should be reworked, not getting a price adjustment. It's retarded like "stun" ability.
A lot of things needed to be reworked in this game but Relics not changing any of it. Soviet teching, ramming, blitzkreig it's all still in here. Relic tried to make it so blitzkreig only increase acceleration and not speed but that didn't work hence the other way is perhaps a fuel cost that way players can't be spamming it too much without losing enough fuel for another tank.
Posts: 239
It would certainly make sense considering they clearly activate the rocket booster engines when you use blitz, and those things burn a lot of fuel.
Posts: 183
It just only makes so much sense that extra fuel is being burned when you boost up your engines. Not so much fuel but 5 fuel or 10 fuel? Helmut isn't putting a High Explosive round into his engine to make his tank go faster like the train scene in back to the future 3.
Of course should it cost fuel
Posts: 589
The added extra muni's would be good for extra mines and other muni reliant abilities too.
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Posts: 26
Fuel = Teching and Building Units
Munitions = Unit abilities, upgrades and doctrinal abilities.
Posts: 862
A - you have to save the fuel for an attack. B - the sacrifice of some fuel now to save a unit that to replace would cost a whole bunch more fuel. (Or to attack and capture more fuel.)
Feels historical even in the Relic sense of history. Of course that would be a nerf to Panther by some standards so it won't happen. #L2NP (not a typo)
Posts: 239
No.
Fuel = Teching and Building Units
Munitions = Unit abilities, upgrades and doctrinal abilities.
You know, except that new Breakthrough ability from Encirclement Doctrine, which gives Vehicles a speed boost and costs fuel instead of munitions
Posts: 862
No.
Fuel = Teching and Building Units
Munitions = Unit abilities, upgrades and doctrinal abilities.
Way to think out of the box.
If what they were doing up to now was working, all these ideas wouldn't be necessary. Things aren't working.
The vitriol and toxicity to this patch is worse than when they introduced the P2W DLCs!
Posts: 12
Posts: 17914 | Subs: 8
No.
Fuel = Teching and Building Units
Munitions = Unit abilities, upgrades and doctrinal abilities.
And then we have new breakthrough ability that speeds up tanks and costs fuel.
Your theory just was proven wrong.
And TBH I'd much rather see sov vet1(well, all vet) for armor being USEFUL then blitz nerfed.
Posts: 1595 | Subs: 2
Posts: 896
I'm not a fan of blitz but I think asking for a fuel cost is a bit out of touch. It does need to have a draw back though. I feel it should be an ability that causes light engine damage once used. Like an overheat, lite.
That's too much. Several people have suggested that the ability should be made only available if you are out of combat (just like the sov crew repair ability). This way you can't just use it as easy way out of trouble. Also another suggestion was to limit it to forward movement only (no acceleration or reverse).
Posts: 1970 | Subs: 5
This might make it risky to use for escape too, since you will be slowed at the end, but maybe out of combat only is better idea.
Posts: 971
I think it should be that you should Blitzkrieg INTO battle (flanking, getting behind lines) not use it to run. Should not work if tank has over 50% damage.
This.
Blitzkrieg shouldn't work as a defensive ability.
Deactivate it once a tank as less than 50% hp, or disable it when moving in reverse.
Posts: 239
I think Napalm has a good idea though abdul, similar to how infantry in coh1 were exhausted after using some kind of sprint or fire up. It would not have to be permanent engine damage, maybe the tank is just slowed for a few seconds after blitz. I think that would be better than some fuel cost.
This might make it risky to use for escape too, since you will be slowed at the end, but maybe out of combat only is better idea.
Unless the loading screens are lying to me (they might be), doesn't the "engine overheated" critical already exist in the game?
Posts: 2053
Unless the loading screens are lying to me (they might be), doesn't the "engine overheated" critical already exist in the game?
T34's that fail to ram get an engine overheated critical.
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