You sound like a broken record or like one of Putin's paid internet trolls.
How he can pay them? Can u tell me? I am interested in this Job. |
It looked much better!
Relic, please allow us to select THIS if we want! |
Hey there
Sorry for my Bad English: Has anyone heard that the Oberkommando West Soundtrack isnt in the Game anymore????
i miss them.... |
When I started playing coh2 I played first ostheer, then switched to soviets, in the alpha i mostly played us forces and now I play okw, it's the most fun faction for me and since I cant play that often I don't really care for having a "balanced playercard".
What annoys me, when I go 3vs3, 4vs4 you get 4-6 matches in a row where you do nothing but stomp new players which have ranks with 4 digits or are even unranked, while me and my random mates mostly being top 200 players. Thus I blame the matchmaking.
Just proves my assumption. If you have a balanced allied team you kick ass just like you do with axis, since 0.7 are negligible. It's the same margin soviets have in 1on1, which I consider to be balanced.
Easy things are always funny. |
So this is basically a comparison of munitions abilities from nades to mines and the like between Axis and Allies.
The problem is generally with the OKW and Soviets (and maybe to a lesser extent the USF). The Wehrmacht on the otherhand seem to be well balanced compared to Sovs and USF as they equally share competant abilities at a reasonable price.
The problem is that OKW abilities are a lot weaker and a lot more expensive because OKW only get 80% munitions.
For instance,
The Soviet mine is worth 30 munitions and is just as good as the Schu-mine. But realistically speaking the schu-mine costs 36 munitions if it was available to the soviets.
Other examples include the Guards' grenade, which has a better AoE than any other grenade in the game, has an incredibly quick throw, which is also the least noticeable by your opponent. Yet why does it cost just as much munitions as a bundled grenade - an inferior ability. Slightly off topic, but the bundled grenade has greater damage directly where it is thrown and has a lower AoE, but what point is this when allied troops spread out in large numbers and have low health anyway? If anything, the bundled grenade should have the better AoE and the guards' nades should get the damage buff.
So, how does Relic expect us to pay so much munitions for booby traps, mines, grenades, and the like if they're horrible against Allied troops, which are so much cheaper. If I use a Schu-mine, for example, what's the best possible target? 3 vet conscripts, guards, shocks? ALl of these units spread out like crazy and it's impossible to wipe them. Whereas the less expensive Soviet mine plays a more valuable role, even though it is cheaper - it can easily squad wipe a 4 vet volk squad with shrek - A HUGE loss.
Moreover, by design, OKW have less armour map presence than the other factions until much later in the game so even if a Schu-mine damages the engine of a t-70, t34 or the like, it usually gets away fairly safely (unless you already have a panther or a blob of volks nearby - fairly rare in the mid-early game). Compare this to taking out the engine of a luchs...It's probably going to get swept up by conscripts, t70, t34 or a zis gun comparatively easily.
There's a lot more i can mention in this post, such as the cheapness of molotovs, Zis gun barrage, Oorah, anti tank grenade compared to their effectiveness but I think i've summed this up fairly well.
The fact is, USF and Soviets can easily win a game with hundreds of floated munitions since their army is not munitions dependant like OKW, so they can easily spend those munitions throughout the game on mines etc. which make it almost impossible for the OKW to respond to.
Not true. |
4v4's are fun when u have to good team. yet usually axis side will win
Aggreeee! |
Dont nerf OKW too hard
Just BUFF USF more. |
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Just delete the elephant from game please. I have not seen this 720 mp 245 fuel unit for a long long long long time. It is just a big mobilizable anti-tank gun now. With 70m range it can be a little more useful than ATgun or jadgpanzer 4. Yes it just costs 245 more fuel than ATgun.The ATgun is slow, and so is the elephant. It can be countered by ATguns while the ISU will wipe out ATgun with one shot.
And pls delete ostheer sniper. Sniper can't be a counter to sniper ,well designed thing...
1. Ostheer Sniper is fine! He has great Abilitys! He can kill a entire Squad with his Abilitys. Russian not.
2. L2P - Whiner. I told it: German Players are the fastest whiners here :-)) And i am a German, lol.
3. Assymetric Balance! |