I've been playing a lot of Ostheer recently, and in Ost/US matchups I find myself struggling a lot early game due to the superiority of Riflemen to Grenadiers. Keeping map control is very hard when it seems like I have to keep 2 units together to beat any 1 of his (except REs obviously). I would like advice on build orders to deal with Riflemen. At the moment I usually go for a Gren-heavy BO (like 3/4 grens followed by T2), but I wonder if it would be better to mix things up with MGs and Mortars. What do other Ost players build early against USF?
Buff your inf, hold them in Long Range and they will kill USF Infantry!
Grenadiers are the best inf in the Game. Stronger with lmg42 .. very...strong and especially with the arty officer
All valid points, although the idea behind spamming 7-8+ cons is to have a tonne of map control in the early-mid game so that tigers and late game scaling of vetted OKW units become non-issues due to rushing out T34s asap and just finish the game asap.
MG spam = Counter
+ Sniper = Counter
+ Fast early vehicles to supress
Am i the only one that sees this unit overperforming too much? not only it has longer firing range than other common units like T34 but also has insta smoke ability and this "jammed turret" vet 1 ability which is win button, also it has super reload time, had game where with one Puma I killed Shermans with E.Z.
Any opinions? and pls dont tell me it's balanced cuz it costs moar than ostheer Puma
This is the second time I see this commander, first time as a drop and the second time now in the load out of one of my random 3v3 mates. I asked the guy what he thought about it, but he didn't say much. I think this commander can wreck any okw player that goes early ht/puma/p2. I am not sure I like that. Plus with so many commanders it just seems you dont have enough slots for all of those commanders anymore.
1. Thanx - Because of people like u who are like a Scorpion-Alarm-System such Commanders will be overnerfed.
2. This Commander has no Tanks. U want to fight with T34/76 and Su85? LEL!
IS-2 is just lol atm.Unless u picked tiger doctrine u can't counter it as ostheer basically.Pz 4 even in packs will lose because they can't penetrate its armor..even rear most of the time.Paks take too long to kill before one shotted..this still remains the best method.
Panther extinct.
Elefant extinct.
pAK 43 extinct.
Last sentinel tiger-even that may lose....but no,that can't be.Tiger is the last missing link to deleting ostheer armor from the game.It has to be eliminated.
LOOOOOL,
U saw the Helpinghans Game where he has killed IS2 for breakfast with Pumas?
What is everyone's thoughts on the Kubelwagon at the moment? Personally I feel that the kubelwagon tries to do too many things at once and doesn't do anything well and lacks a clear specified role. Here are some things I would like to see Changed -
1. Movement Issues -Give the unit the ability to move like the Schwimmwagen from Coh 1. The way the unit moves now currently feels like the old whermacht motorbike in which it lunges forward first before being able to move backwards.
2. Veterancy - The XP requirements should be lowered. Currently it is impossible to get a Max vet Kubelwagon in a normal game. Why have a unit go up to vet 5 if it could never reach it?
3. Proper Role - Currently OKW have some issues with current Maxim Spam. Instead of nerfing the maxim (which is fine vs whermact) I would rather see the Kubelwagon lose its surpression(or gained later via vet) and become a counter to MGs. In Coh 1 flanking an MG with a Jeeps/Bikes could be used to counter MGs (at the very least do some damage) Currently if you flank an MG with the Kubelwagon it will tickle it while it sets up again.